New Warhammer Old World TTRPG Announced

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Cubicle 7 has announced another Warhammer tabletop RPG--this one based on Warhammer: The Old World. Press release below, more news as/when we hear it!

Celebrated game publisher Cubicle 7 Entertainment has announced development of a new roleplaying game based on Games Workshop’s recently launched Warhammer: The Old World.

Speaking in the UK at Warhammer World’s launch event for Warhammer: The Old World, Cubicle 7’s Dominic McDowall said, “Exploring a new era with Warhammer: The Old World is an honour and a privilege. As huge fans of the classic Warhammer setting we’re thrilled to be working with Games Workshop on the new chapter of such a beloved setting.”

Cubicle 7 has an impressive roster of licensed Games Workshop Roleplaying Games, including the award-winning Warhammer Fantasy Roleplay, set in the later era of Karl Franz. Fans of Warhammer Fantasy Roleplay can rest assured it will continue as its own game line, with many, many releases already scheduled for the coming years.


Warhammer: The Old World is a miniatures battle game set in the past of the Known World.
 

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Now that really interests me. I'd love to run and Old World game but I'd need a simpler, faster ruleset. Don't know if this will system will be sufficiently streamlined to suit me but I want to look that now. Thanks.

Have you considered or looked at Fléaux! ? Kobayashi/Livres de l'Ours created it in order to have a (OSR style) lighter ruleset that could play WFRP adventures/campaigns.
 

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I also only play via Foundry, and yes, WFRP4e is playable there with all the automation. Still, without knowing the rules and the basics of table contents etc, my players can't really make meaningful choices in game. In a lighter system, the players can learn and do a lot just by intuition and experience of other rpg:s. Not so much in 4e, and then we're back to bad organization and useless quirks.

And I also really like DCC, which by itself is very playable via Foundry. But part of the DCC greatness lies in Dying Earth, Lanhkmar and the gazillions of 3pp/fan made classes, spells, gods, patrons that take a very stiff amount of work and know-how to add by hand to Foundry. Clean DCC is still very much worth it to play though imho.
What tables are we talking about here? There are crit hit tables, miscast tables and an oops table that are used semi regularly? Which tables are the ones that lack of knowledge of stop players making informed choices?

I find being really upfront with modifiers in combat makes a big difference with new groups. Outnumbering, close range, size and the main conditions. This is where 80% of the tactics comes from.
 


Would that be Zweihander? I only have the beginner's box, so of course it seems simplified.
Zweihander would be a revision of an earlier edition. More like 2.5.

The opposed roll/Success Level is entirely 4e and original in the system. I think if you lose that you lose the core of what makes 4e unique.
 
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that is the point, I hate it when there is such a book creep that you do not find anything ;) Basically why I get at most one supplement before I consider it too much
No, I understand why you would want it. You would save a few hundred pounds on books and PDFs. I just don’t know why C7 would want you to save a few hundred pounds on their products.

To be honest though, 90% of the important rules that improve the game are in two supplements. One for magic, one for combat. They are both packed with rules stuff. There’s your Xanathar’s and Tasha’s right there.
 

No, I understand why you would want it. You would save a few hundred pounds on books and PDFs. I just don’t know why C7 would want you to save a few hundred pounds on their products.
if a system has that many books, I avoid it right away. If I am not the only one doing so, then that might be a reason

To be honest though, 90% of the important rules that improve the game are in two supplements. One for magic, one for combat.
which ones are that? Up in Arms and Winds of Magic I assume...

There’s your Xanathar’s and Tasha’s right there.
never got Tasha's, that was the second supplement ;)
 
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Zweihander would be a revision of an earlier edition. More like 2.5.

The opposed roll/Success Level is entirely 4e and original in the system. I think if you lose that you lose the core of what makes 4e unique.
Per the designer, it's midway between 1.0 and 2.0; his and my choices on which parts to keep from which are different... but it's a solid mix as his sales indicate.
 

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