Cubicle 7 Announces New Horus Heresy RPG for Warhammer

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Cubicle 7 is expanding their line of Warhammer TTRPGs with a new RPG set during the Horus Heresy. During last week's Warhammer Relics announcement event, Cubicle 7 announced that they were developing a new Horus Heresy RPG, set to launch in 2026. The Horus Heresy is one of the defining events of Warhammer 40K lore, and saw the famous Space Marine legions of the Imperium of Man engage in a bloody civil war. The Horus Heresy ended with the mortal wounding of the Emperor, which led to him being placed inside a massive supercomputer sarcophagus known as the Golden Throne, and led to the extreme stagnation of the Imperium that lasts until the present day.

One notable twist in this new RPG is that players will create two characters - a primary character that acts as a Consul within a Space Marine corps, and a secondary character that holds a specialty occupation. Players can swap between characters when their respective particular skills are needed.

Pre-orders for The Horus Heresy: The Roleplaying Game will start this summer, with a core rulebook and starter kit going on sale in 2026.
 

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Christian Hoffer

Christian Hoffer

@humble minion (what an appropriate name! ;) ) It could be a joined mission of inter cooperation, or a Space Marine exchange program, preparation for some kind of Crusade, refugees from other Chapters, etc. I think they'll come up with some good motivations in the book...
 

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Says nothing about the WH30K setting. (Yes, the Horus Heresy is in the 31st millenium, not the 41st of the main 40K timeline. Or, it was in all the epic scale I used to play)

I'd not be surprised if it's yet another set of mechanics - W&G is a d6 dice pool, Old World is a d10 dice pool, WFRP main is d100... The horus heresy/30K is likely to be a dice pool, but I'd not be surprised for it to be a different d10 dicepool system from Old World.

The market has, after all, swung back towards adapted cores for multiple settings again. At least outside D&D/PF.
 

So I know VERY little about the Warhammer lore besides that it is extensive. BUT I"m hyped about this because I think I can actually convince some of my buddies that are 40K nuts to play a few sessions of this if I run it. Hopefully dipping their toes into the TTRPG world gets them wanting to scratch that itch more
 

Yeah, I understand that, it’s more about how you manage group creation if one player wants a White Scar, another created an Ultramarine, then there’s a Salamander or something. Why are these high-ranking officers from different legions (which are probably located in very different parts of the galaxy, given that the physical distance between legions is a massive plot point through the Heresy), running around in a small group together rather than commanding forces of their own legion? Theres no Deathwatch in this era to serve that narrative purpose getting legionnaires from different legions to work together. What’s the storytelling premise, I’m trying to get at. You can of course restrict your PCs to one legion at character creation time, but it does seem limiting.

This is answered pretty well on the Warhammer Relics announcement linked in the article.

The Horus Heresy game has a fairly tight premise to it. You're playing the remnants of the loyalist legions fleeing the Drop Site Massacre at Isstvan V. This means your only available legions should be Salamander, Ravenguard, and Iron Hands. Everyone should be together, and there's a fairly specific goal here (survive and get back to Terra). It doesn't really seem like it's set up for random galactic adventuring.
 

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