New Warhammer Old World TTRPG Announced

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Cubicle 7 has announced another Warhammer tabletop RPG--this one based on Warhammer: The Old World. Press release below, more news as/when we hear it!

Celebrated game publisher Cubicle 7 Entertainment has announced development of a new roleplaying game based on Games Workshop’s recently launched Warhammer: The Old World.

Speaking in the UK at Warhammer World’s launch event for Warhammer: The Old World, Cubicle 7’s Dominic McDowall said, “Exploring a new era with Warhammer: The Old World is an honour and a privilege. As huge fans of the classic Warhammer setting we’re thrilled to be working with Games Workshop on the new chapter of such a beloved setting.”

Cubicle 7 has an impressive roster of licensed Games Workshop Roleplaying Games, including the award-winning Warhammer Fantasy Roleplay, set in the later era of Karl Franz. Fans of Warhammer Fantasy Roleplay can rest assured it will continue as its own game line, with many, many releases already scheduled for the coming years.


Warhammer: The Old World is a miniatures battle game set in the past of the Known World.
 

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Per the designer, it's midway between 1.0 and 2.0; his and my choices on which parts to keep from which are different... but it's a solid mix as his sales indicate.
Yes it’s definitely at the front half of the editions.

My issue is that it doesn’t deal with the Whiff-factor which 4e completely fixed with the opposed SL system. Frankly the SL system is the reason I think it’s the most fun system currently out there to play, and it’s why most of my current regular games are WFRP 4e.

The downside is that you can’t have the SL system without a bit of subtraction and addition. Which does require thought. It’s no worse than Pathfinder though.
 

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if a system has that many books, I avoid it right away. If I am not the only one doing so, then that might be a reason

which ones are that? Up in Arms and Winds of Magic I assume...

never got Tasha's, that was the second supplement ;)
Yeah Up In Arms and Winds of Magic are the two biggies. For improved Magic system and Group Advantage. More granular weapons, far more spells, etc.

I get your point about wanting a system that is all under one roof but I also want a system that feels supported and lives. The nice thing about WFRP is how flexible the system is to play and DM while still having guidance. it’s a chassis that allows a lot of choice and granulation without the wrangling that building a character in D&D requires.
 


You might want to take a look at Dragonbane. It's a d20, roll low, skilled-based game. A surprising number of people are talking about using it to run The Enemy Within. It's missing a few easy to port over mechanics, but it's dead simple at the table.
Thanks for this tip. I've not heard of it before. If I find a good system then I'm very likely to run a campaign in the Old World. But sadly, if I don't I won't. So I'll definitely check that system out.
 

That's interesting. I played a learn-to-play of that system at Gamehole Con as well. Like Age of Sigmar, it is a much more streamlined system than WFRP4e. They both use a d6 dice pool, rather than the d100 sytem of WFRP. They also do away with all of the table lookups that gives WFRP much of its gritty, chaotic charm. Low level characters feel much more heroic in Age of Sigmar and Imperium Maledictum compared to WFRP, however. They just wouldn't work well, IMHO, with the traditional style of adventures in WFRP.
If you're right about the heroic quality that emerges from that system then I agree it would not suite WFRP, where players often start with a band of miscreants and vagabonds. And I love that aspect of the game
 

A revised and un-quirked WFRP 4.5e system would be ideal.
Yes. I wish that is what they had done instead. It has been my firm expectation it would happen - especially in light of the emergence, some might say dominance, of simpler rule sets in recent years (e.g. growth of OSR, Blades in the Dark etc). After Cubicle 7 completed their run. But now this, another Warhammer RP system by the same crew...
 

I also only play via Foundry, and yes, WFRP4e is playable there with all the automation. Still, without knowing the rules and the basics of table contents etc, my players can't really make meaningful choices in game. In a lighter system, the players can learn and do a lot just by intuition and experience of other rpg:s. Not so much in 4e, and then we're back to bad organization and useless quirks.

And I also really like DCC, which by itself is very playable via Foundry. But part of the DCC greatness lies in Dying Earth, Lanhkmar and the gazillions of 3pp/fan made classes, spells, gods, patrons that take a very stiff amount of work and know-how to add by hand to Foundry. Clean DCC is still very much worth it to play though imho.
Yes. I've been disappointed for a long time that Goodman Games could not get the rights to put DCC Lanhkmar onto Foundry. One day I hope to run it in person, but running it on a VTT without it all included? No thanks. I'm told this is why it is so hard to find an online game of Lankhmar. I know of only two games that have run in all my time of looking...
 

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