Zardnaar
Legend
Sigh.
Another one not even mentioning the most important part:
That d12 has a 5ft reach, while an arrow has 80 ft or more.
As soon as you can't reach your next foe in melee, which WILL happen, that d12 of yours turn into a d0.
Not to mention how the fact that you DID reach your foe means your foe reaches you. At range you can often avoid enemy melee attacks altogether, and since many many monsters have considerably stronger melee attacks, this is probably an even stronger factor in favor of ranged.
So believe me when I say archery does NOT need a general, always-on, attack bonus!
Sent from my C6603 using EN World mobile app
D&D has always had that although perhaps AD&D and 3E were not as generous to archery as it had some restrictions on it and you did not get dex to damage.
The main problem is still the SS feat+ dex to damage and monsters having stupidly low AC with an average AC of 14.5 in the MM.