D&D 5E Pre-Order DLC comes to D&D with D&D Beyond and Xanathar's Guide to Everything pre-order

What does wanting it have to do with how it's licensed? There's lots of great material that is licensed under OGL and the like, I want Tales of Myth Drannor the way I wanted Tome of Beasts, or the Sterling Vermin Pugilist.
Because more people want Lost Tales of Myth Drannor. As is easily demonstrated by the very, very few people trying to sell them on eBay and the ridiculous prices they're fetching.

Tome of Beast is awesome, but the same demand isn't there. Despite Wolfgang Baur being a regular on DragonTalk and the the staff of WotC praising the book. It doesn't have that same veneer of being official as Lost Tales of Myth Drannor, which can use the official logos and trade dress.
Sure, no one on the D&D team actually worked on the book and it's pretty much a Print on Demand version of Adventurer's League adventures, but it feels more sanctioned.

Ditto the feats here.
This is a WotC partner releasing feats on the same platform as official content. That feels as "official" as a feat or prestige class from Dragon magazine back in the Paizo days. That's a very different thing than, say, my book of Feats on the DMsGuild. Or a book of feats in a Kobold Press book, despite all three effectively being done under licence from WotC.
 

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Morrus

Well, that was fun
Staff member
Pre-Order DLC comes to D&D with D&D Beyond and Xanathar's Guide to Everything pre-order

So you don't want Lost Tales of Myth Drannor? You don't care about it any more than any other Adventurer's League adventures posted on the DMsGuild? Or, say, any of the well reviewed adventures by M.T. Black?

I don’t have Tomb of Annihilation. I’ve joked about the availability of LToMD, but I don’t really care about it. I’m not signed up to D&D Beyond. I’ve never seen a DDAL thing. I am a bit of a collector, but my current collection urges are leaning towards rebuilding my collection of 80s RPG stuff. I did get Adventures in Middle Earth for 5E and can’t wait to run it (well, that or ZEITGEIST).

So, no. Not really. Sorry.
 
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Morrus

Well, that was fun
Staff member
Because more people want Lost Tales of Myth Drannor.

Well that’s a goalpost move if I ever saw one. We were discussing whether third party products were officially licensed or not (they are; they use an official license). You’re now talking about which are more popular. I’m not sure what point you’re trying to score, but the message is getting a bit garbled.
 

The-Magic-Sword

Small Ball Archmage
Because more people want Lost Tales of Myth Drannor. As is easily demonstrated by the very, very few people trying to sell them on eBay and the ridiculous prices they're fetching.

Tome of Beast is awesome, but the same demand isn't there. Despite Wolfgang Baur being a regular on DragonTalk and the the staff of WotC praising the book. It doesn't have that same veneer of being official as Lost Tales of Myth Drannor, which can use the official logos and trade dress.
Sure, no one on the D&D team actually worked on the book and it's pretty much a Print on Demand version of Adventurer's League adventures, but it feels more sanctioned.

Ditto the feats here.
This is a WotC partner releasing feats on the same platform as official content. That feels as "official" as a feat or prestige class from Dragon magazine back in the Paizo days. That's a very different thing than, say, my book of Feats on the DMsGuild. Or a book of feats in a Kobold Press book, despite all three effectively being done under licence from WotC.

But that's a consumer misunderstanding, this rabbit hole never ends if we follow it. Consumers will often believe whatever they feel is most convenient for them to believe. Look at the reception to beyond itself, it's a licensed product not much different from something like roll20, that is only interested in supporting 5th edition DND, but people don't demand roll20 codes with their player handbooks when roll20 licenses them to sell WOTC material. It's that Beyond looked desirable, but would cost money, so people took to believing that they were somehow entitled to it- just look through this thread, Curse's product has been out for a month but people still refer to it as being WOTCs. We need to clear up misunderstandings of what these products are, not reinforce them with a "well if the consumers think it's official it must be true"
 

Satyrn

First Post
Ditto the feats here.
This is a WotC partner releasing feats on the same platform as official content. That feels as "official" as a feat or prestige class from Dragon magazine back in the Paizo days.
I get what your saying - and I think your comparison of these feats to Dragon is apt - but I just wanna comment on this: I have never considered the Dragon content as "official."
 

MechaPilot

Explorer
How do all those upset people complaining about offering incentives deal with something like Kickstarter? That's all about speculating on an unproven product, and buying into rewards for doing so, rewards that can't be had unless you invest in the product early.

If you're going to put your money down sight-unseen, you deserve a risk premium, maybe even an equity interest (depending on how much you're putting down): that's how investment works. Kickstarter says, "No, no, ignore all that sound business and financial decision-making. Have this promise of some cheap shiny toys instead; a promise that may be delayed or even go unfulfilled." And we're expected to think that's okay. It's not. Being expected to buy into something sight-unseen is never okay, especially if those who don't throw money at a product of indeterminable quality are then denied game content, or have to pay extra for it, because they won't just throw money at anything bearing the D&D logo.

TL;DR, Kickstarter may be helpful for some smaller projects or enterprises, but Kickstarter is immensely stupid; as is paying for something before you see the quality of it, that's why tipping is done at the end of the meal instead of before you sit down to eat.
 

MechaPilot

Explorer
But that's a consumer misunderstanding, this rabbit hole never ends if we follow it. Consumers will often believe whatever they feel is most convenient for them to believe. Look at the reception to beyond itself, it's a licensed product not much different from something like roll20, that is only interested in supporting 5th edition DND, but people don't demand roll20 codes with their player handbooks when roll20 licenses them to sell WOTC material. It's that Beyond looked desirable, but would cost money, so people took to believing that they were somehow entitled to it- just look through this thread, Curse's product has been out for a month but people still refer to it as being WOTCs. We need to clear up misunderstandings of what these products are, not reinforce them with a "well if the consumers think it's official it must be true"

I don't know much of anything about roll20, I've only ever played with pencils and paper. I don't judge those who use apps and programs to play, but it's not my thing. But, if roll20 makes you purchase game content you already own then yes, they should be giving discounts to people who already own the books.
 

Morrus

Well, that was fun
Staff member
but Kickstarter is immensely stupid;

Kickstarter is many things, but “immensely stupid” it most certainly is not. Genius, perhaps. Immensely stupid? Nope.

as is paying for something before you see the quality of it, that's why tipping is done at the end of the meal instead of before you sit down to eat.

Plenty of places ask you to pay before you get your food. They aren’t immensely stupid, either.

People with a different risk assessment threshold to you are not immensely stupid.
 

Well that’s a goalpost move if I ever saw one. We were discussing whether third party products were officially licensed or not (they are; they use an official license). You’re now talking about which are more popular. I’m not sure what point you’re trying to score, but the message is getting a bit garbled.
That point might not have come out as well as intended.

The argument I'm making is that not all licences products are equal. Not just in quality, but in the perception of how "official" and sanctioned they are.
There's a big gulf between a product like the Book of Erotic Fantasy - a product WotC did not want made and changed the rules of qualifying for the "D&D compatible product" logo and something like Tome of Beasts which is equally unofficial but done by an ex-TSR employee and hyped on the official podcast and something like Lost Tales of Myth Drannor which is being done by a bunch of people who freelance for the D&D organised play program and has permission to copy the trade dress of official D&D products.

Are are "licensed products" but they're really not on equal footing or the same.

Which I was trying to demonstrate by invoking the popularity of the products.
I imagine Lost Tales of Myth Drannor has some well-written adventures, with the content being written by experienced adventure writers. But the same could be said about the best-selling adventures of M.T. Black. Or the staff at Kobold Press for their books Prepared and the newly released Prepared 2.
But LToMD received a news post on the front page of this site while Prepared 2 did not. Despite both being "licensed". And there's far more demand and interest for the former. Why? Because there's an implied official sanctioning from WotC. It has their silent, unspoken seal of approval.

Ditto Curse and D&D Beyond. We have no idea of their chops at designing feats for D&D. They're programmers. Really, we should trust their feat design as much as we trust Mike Mearls' ability to code in Python. That they're including feats should get as much attention on ENWorld as, oh, me releasing a book of Feats on the DMsGuild. But it doesn't get that level of attention. Because they are a direct partner of WotC.
As I said earlier, there is the "veneer of officialness".

But that's a consumer misunderstanding, this rabbit hole never ends if we follow it. Consumers will often believe whatever they feel is most convenient for them to believe. Look at the reception to beyond itself, it's a licensed product not much different from something like roll20, that is only interested in supporting 5th edition DND, but people don't demand roll20 codes with their player handbooks when roll20 licenses them to sell WOTC material. It's that Beyond looked desirable, but would cost money, so people took to believing that they were somehow entitled to it- just look through this thread, Curse's product has been out for a month but people still refer to it as being WOTCs. We need to clear up misunderstandings of what these products are, not reinforce them with a "well if the consumers think it's official it must be true"
It's totally a difference that exists entirely within the mind. As can also be demonstrated by the people who quickly dismissed the feats as "3rd party crap". The feats will be good or bad depending on their design alone...

But things are inequal.
If you pre-order the book on the platform you'll get the new feats with Xanthar in Beyond and these new feats. And the difference to a person creating a character will be largely cosmetic. But if you buy all the content available, excluding those feats it's still only WotC material. There's no Kobold Press or Green Ronin feats in D&D Beyond that I can see. Which implies that any non-WotC feats that are included are somehow sanctioned or approved.
This may or may not be true. WotC might not approve or even glance in the direction of Curse's game design. In the same way that WotC just published but didn't really write the 3e Dragonlance Campaign Setting. But, regardless, that approval is implied.

It's a fuzzy topic. Heck, just look at the debate over who "wrote" the first three 5e storyline adventures. Were those official WotC products? Or licensed products?
 

MechaPilot

Explorer
Kickstarter is many things, but “immensely stupid” it most certainly is not. Genius, perhaps. Immensely stupid? Nope.

Agree to disagree on that one. I don't honestly believe you'll convince me on that (I don't honestly believe anyone truly convinces anyone of anything on the internet) and have no desire to attempt to change your mind on the subject (again, not that I think I actually could).



Plenty of places ask you to pay before you get your food. They aren’t immensely stupid, either.

Every place I've been to that requires you to pay for your food up front is fast food which, while often tasty, is equally often incorrectly made or made so slowly that the food cannot be considered fast anymore. Those are not marks of quality, and it helps illustrate that when people get comfortable with blindly buying products the quality often falls.


People with a different risk assessment threshold to you are not immensely stupid.

I agree that people assess risk differently; that's why you can get loans with different rates from different banks or credit unions. However, any time a risk is not immaterial to the buyer/lender the acceptance of risk requires the seller/borrower to offer some kind of premium. And while it's true that one could view the DLC feats as the premium, offering such content as the premium is distasteful and off-putting, and it sets a bad precedent that you only get certain game content if you're willing to blindly buy products. While that may generate revenues it's a BS business practice that consumers shouldn't have to put up with and shouldn't encourage by making it successful.

Also, I didn't say anything about a person or group of people being stupid, immensely or otherwise, so please don't twist what I said into an attack against anyone's person.
 

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