Personally, I think the fighter is a great class for Exploration and Social in certain types of games – they are the class that allows the maximum character input, and where backstory has the largest narrative effect. The structure of the class simply does not get in the way of the character and their backstory in the same way a Warlock of Rogue does – and mechanically, most choices are socially equal, and exploration wise Athletics is gold in a lot of situations (Albeit this does need the GM to pitch exploration challenges above cantrip, but below physically impossible, so that the fighter’s athletics remains relevant and not-trivialised).
However, all that aside I can see *some* argument for this, so I’ll toss in some softcore options just to try and redress the balance a bit, mainly focused on bringing out the benefits of a Fighter as a class defined by its character, rather than it’s abilities.
1) The Human has a +1 to all stats to reflect their diversity and variety, so how about a Fighter having a flat +1 to all skill checks, or a flat +2 to all background Skills?
2) Replace one of the ASIs with a +2 to WIS/INT/CHA
3) The fighter can draw from 2 backgrounds (Or double down on one). While the other classes were learning to be their class, the fighter was learning to be a badass [insert second class here]
4) Give them a special pool of inspiration dice that they can apply to any skill check related to their background
Just some ideas to support the versatility of the Fighter as a character
However, all that aside I can see *some* argument for this, so I’ll toss in some softcore options just to try and redress the balance a bit, mainly focused on bringing out the benefits of a Fighter as a class defined by its character, rather than it’s abilities.
1) The Human has a +1 to all stats to reflect their diversity and variety, so how about a Fighter having a flat +1 to all skill checks, or a flat +2 to all background Skills?
2) Replace one of the ASIs with a +2 to WIS/INT/CHA
3) The fighter can draw from 2 backgrounds (Or double down on one). While the other classes were learning to be their class, the fighter was learning to be a badass [insert second class here]
4) Give them a special pool of inspiration dice that they can apply to any skill check related to their background
Just some ideas to support the versatility of the Fighter as a character
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