Personally, I feel like Int is the biggest dump stat in 5e...taking the crown from charisma from previous editions. So unless your a wizard or other int based caster, you can go along with an 8 with almost no issues.
Now if you don't feel that way, I completely understand...but this will not be the thread for you.
While I could add in more Int uses to classes, I wanted to start a generic use for Int that everyone would find useful. So I came to the notion of Initiative. Int adding to Initiative is nothing new, its been thrown around in several editions. But it has a lot of advantages:
1) Initiative is universally loved. While some classes love it more than others, everyone appreciates a good Initiative.
2) It doesn't actually add power per say. All Initiative does is allow you to do something you could have already done (go first), just more often. So it fits well with bounded accuracy.
3) Flavorwise it works. The idea that "speed of thought" (Int) and "speed of body" (Dex) would be combined to determine your overall reaction speed has a good flavor foundation.
So I would just add this clause to Initiative.
Initiative: This is a dexterity ability check. In addition, add your intelligence modifier to the result.
I left it as a dex ability check so other abilities (like the Champion's Remarkable Athlete) still work properly.
My main question is, do you think it would make the Wizard too strong? This is going to be a key class feature of an upcoming wizard subclass, so clearly WOTC thinks its useful. Is it too powerful to give int based classes that bonus for free?
Now if you don't feel that way, I completely understand...but this will not be the thread for you.
While I could add in more Int uses to classes, I wanted to start a generic use for Int that everyone would find useful. So I came to the notion of Initiative. Int adding to Initiative is nothing new, its been thrown around in several editions. But it has a lot of advantages:
1) Initiative is universally loved. While some classes love it more than others, everyone appreciates a good Initiative.
2) It doesn't actually add power per say. All Initiative does is allow you to do something you could have already done (go first), just more often. So it fits well with bounded accuracy.
3) Flavorwise it works. The idea that "speed of thought" (Int) and "speed of body" (Dex) would be combined to determine your overall reaction speed has a good flavor foundation.
So I would just add this clause to Initiative.
Initiative: This is a dexterity ability check. In addition, add your intelligence modifier to the result.
I left it as a dex ability check so other abilities (like the Champion's Remarkable Athlete) still work properly.
My main question is, do you think it would make the Wizard too strong? This is going to be a key class feature of an upcoming wizard subclass, so clearly WOTC thinks its useful. Is it too powerful to give int based classes that bonus for free?