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D&D 5E Disintegrate + Glyph of Warding + Demiplane. HELP WITH POWER GAMER

hejtmane

Explorer
Maybe I'm missing something but how is he doing this? Demiplane has a duration of 1 hour, it takes 1 hour to cast a glyph of warding (in addition to costing 200 GP).

Assuming he has his own personal demiplane (how?), it's still going to be time consuming. Glyph would have to be cast at 6th level for the Disintegrate. He could only do a couple a day.

In addition Demiplane has to be on a flat solid surface; whether or not it can be moved is open to debate (and was debated in another thread with no real conclusion that I remember). You can always rule that it can't be moved.

That's if you use Material Components; I do not in my game (just not how I see magic casting) but you are correct about the time it takes to cast each ward is a lot of work still
 

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ClaytonCross

Kinder reader Inflection wanted
Maybe I'm missing something but how is he doing this? Demiplane has a duration of 1 hour, it takes 1 hour to cast a glyph of warding (in addition to costing 200 GP).

Assuming he has his own personal demiplane (how?), it's still going to be time consuming. Glyph would have to be cast at 6th level for the Disintegrate. He could only do a couple a day.

In addition Demiplane has to be on a flat solid surface; whether or not it can be moved is open to debate (and was debated in another thread with no real conclusion that I remember). You can always rule that it can't be moved.

EDIT: reread the spell, you can use the same demiplane. :blush: You could get picky and say that a demiplane is not a plane so plane shift doesn't work.

Only the door last 1 hour, the demi-plane is persistent.

"When the spell ends, the door disappears, and any creatures or Objects inside the demiplane remain trapped there, as the door also disappears from the other side."
 

Oofta

Legend
That's if you use Material Components; I do not in my game (just not how I see magic casting) but you are correct about the time it takes to cast each ward is a lot of work still

You might want to reconsider charging for expensive components - it's a limiting factor for some spells by design. Although that may not be the best tactic for the current campaign (I try not to change house rules mid-campaign).
 

Oofta

Legend
Only the door last 1 hour, the demi-plane is persistent.

"When the spell ends, the door disappears, and any creatures or Objects inside the demiplane remain trapped there, as the door also disappears from the other side."

Yeah, I realized that after my post, hence the edit.

Although it does mean he has to use yet another spell to do a single glyph. If he casts Demiplane to get in, the door will be gone by the time the glyph is done. Only way to get out (that I can think of since teleport must be on same plane) is Plane Shift.

So 2 6th level spells (glyph at 6th, disintegrate), a 7th level spell plane shift and demiplane which is 8th. I guess he could bring along food and water and stay in the demiplane a few days if he doesn't need to pee, defecate or breath (does oxygen replenish in a demiplane?) :)

Or just be mean. According to demiplane, anyone can create a door to the plane "if you know the nature and contents of a demiplane created by a casting of this spell by another creature, you can have the shadowy door connect to its demiplane instead."

So someone else learns of this schtick and turns the table on the caster. Send in a minion triggering the disintegrates then redo the trap to their liking. :devil:
 

Phazonfish

B-Rank Agent
If you give things good Cha saves or Legendary Resistance, then he cannot Plane Shift them in.

Plus, as others have said, Glyph of Warding has a component of 200gp worth of diamond dust. Firstly, that's very expensive to disintegrate one enemy. Secondly, even if they have enough gold, who are they getting all this diamond dust from in such huge quantities? Thirdly, due to the number of spell slots that it takes just to cast Demiplane, Disintegrate, and a Glyph of Warding big enough to fit a Disintegrate he can probably one make one glyph per day, so one counter to this tactic is to apply any amount pressure for them to act quickly. Another downside of this tactic is it destroys any possessions the target may have had, including loot. Good Dex saves and resistance or immunity to force damage (or any other applicable resistances such as resistance to damage from spells or magical effects) could allow a creature to survive smaller quantities of glyphs.

Woops, just looked back and I think half of my post is reiterating things Jaelommiss said, but I still think its good advice. This combo is potent, but not broken, it's not something you can just pull on every enemy you come across.
 

Fanaelialae

Legend
Oh i believe he wishes to plane shift them in.

Seems like overkill. For most creatures, Plane Shifting to another plane is effectively death from the PCs standpoint. The majority of creatures have no way to get back, so unless the PCs need to go there, they never have to deal with that creature again.

Secondly, you'd be within your rights as DM to rule that since a demiplane is not a plane, Plane Shift can't access a demiplane. There's a spell that does let you access a demiplane, Demiplane, and you can't use it to access a plane.
 


hejtmane

Explorer
You might want to reconsider charging for expensive components - it's a limiting factor for some spells by design. Although that may not be the best tactic for the current campaign (I try not to change house rules mid-campaign).

I had no problems with it current campaign is already running 17th level never had an issue in the 1e days or now. I hate materials components sorry not magic I call that witch craft hey to many magic influences from fantasy novels that never used them growing up.
 

jasper

Rotten DM
So I'm running a homebrew campaign 5th edition, and one of my players is a...bit of an optimizer. Long story short, he found a way to deal several THOUSAND damage by way og spell storing a demi plane, lininging the demi plane with disintegrates, and sending people into the space thus triggering all the glyphs.
How? Ring of spell storing only holds 5 levels. Demiplane creates a new plane each casting. Takes an 1 hour to cast. Glyph takes an hour to cast, cost 200 gp each time, and has to cast as a 6th slot to fit Disintegrate. Disintegrate is a target spell so I would not allow a glyph to hold it. It does 100 pts max on a failed save.
Don't forget the material component cost.
I would just tell the player the combo is too powerful and that I would no longer allow it to be use. If he complains. Then don't play with him.
 


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