Hey guys,
So I got lots of tips already in a previous thread about the problem I have with my gaming group: We only have about 10 sessions (4 hours each) a year to play D&D together. About one session each month.
One of the recommendations I received is to go for more episodes / self-contained adventures each session, because it will be hard to have an overarching campaign when you can only meet once a month.
My question is do you have any advice on how to design these dungeons / adventures / episodes so they can start and finish in 4 hours?
- How long does an encounter take generally?
- How many encounters for one sessions?
- Balancing exploration, combat and social interaction (I think this is very dependent on what my players like to do)
- Any examples online?
By the way I have the Lost Mines of Phandelver adventure, so I'm planning to work with that and try to cut it into session pieces.
So I got lots of tips already in a previous thread about the problem I have with my gaming group: We only have about 10 sessions (4 hours each) a year to play D&D together. About one session each month.
One of the recommendations I received is to go for more episodes / self-contained adventures each session, because it will be hard to have an overarching campaign when you can only meet once a month.
My question is do you have any advice on how to design these dungeons / adventures / episodes so they can start and finish in 4 hours?
- How long does an encounter take generally?
- How many encounters for one sessions?
- Balancing exploration, combat and social interaction (I think this is very dependent on what my players like to do)
- Any examples online?
By the way I have the Lost Mines of Phandelver adventure, so I'm planning to work with that and try to cut it into session pieces.