Blue
Ravenous Bugblatter Beast of Traal
Our evocation wizard will likely be taking Sunbeam at some point and I'm wondering how it will work with his Sculpt Spell ability.
The wording of Sculpt Spell is a little wonky anyway, To my mind, it infers that the caster creates static "pockets" within the area of the spells effect that are exempt from the spells effect. But then again, it says that you choose creatures that are immune to the effect. Currently I've ruled that he can create those pockets of safety within the area, and this has worked fine so far, but Sunbeam is cast once with multiple round effects.
So now, he casts it and designates the areas where his comrades are standing as safe on the first turn, but in the second turn his buddies have moved around. So can he re-designate those pockets of safety? Not according to Sculpt Spell. But maybe I'm ruling it wrong and he would instead designate creatures who are simply immune to the spell effects on the first and all preceding turns no matter where they're positioned.
What do you think?
That doesn't match what Sculpt Spell does.
1. A foe couldn't shove a PC out of the "safe pocket" and go there themselves. That eliminates it as spots.
2. Also, the metamagic makes no distinction about instantaneous vs. ongoing spells, so the effect should continue. If the safe target moves is irrelevant to the metamagic description.
The metamagic description reads that the targets auto-save (for no damage), and the effect is for any and all saves made for that casting of that evocation spell.
So yes, that's pretty powerful with a multi-round damage spell.
You could describe it as continuing to sculpt as you maintain concentration if you want a description that matches, but by the metamagic it will work on any spell that requires saves, regardless of concentration or duration.