steeldragons
Steeliest of the dragons
Sure, yeah. Shoot.
Show us what you've got. What else did you want to talk about gnomes-wise?
Show us what you've got. What else did you want to talk about gnomes-wise?
Well, I rather thought you'd have comments on my clarification of who the water & plains gnomes are, and specifically whether plains gnomes should be pony-riders or pack-hunting predator-tamers.Sure, yeah. Shoot.
Show us what you've got. What else did you want to talk about gnomes-wise?
Basically, bunnyfolk inspired by American homesteaders. They're a people of farmers, ranchers, and a few coal miners, who live in loose but very large families who get together for hootananies and markets. They have strong magical traditions of druidism/nature magic - in fact, a "secret" cabal of matriarchal druids would be the true power behind their culture, even if it's the males who tend to be elected to public leadership roles- but also a strong affinity for other magics as well. Storm Sorcery is in their blood, a reference to the powerful tornados and thunderstorms of their prairie homes, but there's also more than a few rebellious bunnyfolk "hucksters" who use infernal warlock trickery to their advantage. I'm even considering finding a way to adapt 4e's Luckbender Sorcerer to represent another form of their "huckster" traditions. Adventurers would be basically any archetype from a western. Horse rustlers, migrant farmhands, wandering lawmen, barmaids, 'chorus dancers', ex-cons...
Well, I rather thought you'd have comments on my clarification of who the water & plains gnomes are, and specifically whether plains gnomes should be pony-riders or pack-hunting predator-tamers.
Firstly, thank you for saying that; I'm glad you like the idea so much!^this is a bloody good post Quietbrowser, simply amazing ideas.
Half-Moon Elves . . . I really like your idea here about Moon Elves cherishing their Half-Elf children.
The idea that they actually live on the moon (which might lead to hypothetical adventures involving things like "moon gates"/upscale versions of transporter devices like you see in Star Trek) sounds really fun.
As for Sun Elves needing some clarification, they're meant to be something like jungle dwelling mad-scientists/warrior women right?
Why not give them a number of ancestral enemies, with the tropical forest region being the battleground of a multi-front war between the Sun Elves and two or more enemies (maybe something like the Quaggoths, Bullywugs, and Bugbears), with everybody at war with everyone else?
As for transforming into new species, well, maybe have something like the Tabaxi being an emerging species strongly associated with the Sun Elves, and who were in fact released into the world as a kind of field trial?
It would also establish a further contrast between the Moon and Sun Elves.
The Moon Elves are a Dying race whose hopes and dreams of preserving their bloodlines have been answered in the form of their Half-Human descendants, while the Sun Elves are a Falling race who are still seeking the means to return to power.
Again, just my two cents.
Hmm... you mean like have Water Gnomes call themselves nixies?Oh, sure. Your collective "water" gnome sounds fine and makesmore sense that dividing them out into two more subraces of gnomes among -what 5 or 6 then? So, sure make them all water gnomes who are either fresh or salt water, if you like. I liked the description of lake water gnomes being "like nixies" and was thinking, really, you could just have them be such. I mean, to humans and the other races that keep track of such things, they are just another kind of gnome...but they (and perhaps some local folktales) call and treat themsevles as "nixies"...or vice versa. The big folk who don't know any better call them "nixies" but they know they're specific offshoot of and still consider themselves "gnomes."
For the plains' guys, as much as I love Elfquest, I'm a little thrown by the idea of having nomadic gnomes befriending and riding wolves...in a land of rabbit-folk. That just seems like a bad idea and asking for them to be mortal enemies in all circumstances at all times. Pony-riding, I suppose could work...and, at least, would not put them in direct connection to predators who would enjoy a haffun a day.
I'd be inclined to simply have the gnomes living in/among the haffun communities. Farming and ranching? Gnoems can do sheep and goats no problem. In fact, plains gnomes goat-herders/riders might have led to the folktales/legends of satyrs or hibsils or some goaty centaur or the like. Also has the benefit for the mostly not-warrior haffuns and the largely not-warrior gnomes to be able to team up and reasonably hold the hobgoblins at bay. If the gnomes and haffuns are always fighting each other because the former's wolves are constantly hunting/eating the latter's offspring, I think they would never have stood a chance to stabilize the region enough to begin farming and ranching.
Haven't gotten far into the haffun material yet, but my immediate reaction -particularly in light of the fact they are consciously intended to fill the "halflling" niche- making them Small makes the most sense. A subrace that is slightly larger -"Hare-aduns," perhaps? hahaha) for protectors (with some, undoubtedly, antagonistic bullies toward the smaller ones) makes sense, but I wouldn't make them Medium....wait, do dwarves count as Medium in 5e? Whatever dwarves are, I'd go with that. 4' max (maybe 4.5 to 5' if you count the ears sticking straight up. Can't slow their movement though, obviously. So, give them some restrictions on weapons, must use versatile weapons with two hands only, no heavy weapons at all, etc... But Small, for sure, 3-3.5' (3'10"-4'4" with ears), on the "main/default" race.
So, just seeking to bump this... big questions on my mind so far are:
Do the Moon Elves make sense as a race? What about the Sun Elves? What about the Haffuns?
Should I elaborate upon the construct servitors of the Moon Elves?
Should I embrace the Craftworld Iyaden inspiration for the Moon Elves and give them necromantic associations? Magitek balenorns, golems controlled by the dreaming spirits of dead elves, etc?
Does it make sense if there are "totem warrior" societies in Sun Elf society? If it does, then does it make sense if some of those might have changed into elf/beast-woman hybrids to be closer to their totem spirit?
Is there any opposition to the idea of giving Haffuns a "harefolk" subrace, who are larger and more aggressive?
A fairly accurate summary, and I would really need to write some kind of expansion on their military at some point, I guess.Currently, I have this idea in my head that the moon elf army would consist of Warforged soldiers, half-elf captains, and moon elf generals.
In a nutshell? Yes, that's exactly what I'm saying. I'm glad you approve!Wait, do you mean that this setting concept of yours has . . . zombie robots?
That's awesome.
Alright, but what about the idea of the sun elves having created some beastfolk races as part of the process? Tests at uplifting animals before they dared experiment on themselves?I think it makes sense, and again, is a way of emphasizing the moon/sun elf division.
The Hares of Redwall were part of my inspiration for the idea.A Haffun hare sub-race would enable you to recreate Basil Stag Hare from the Redwall book series . . . Which might be a lot of fun.
I don't know about the realism of it; I was basically stealing these titbits of lore from the Gnomes of Wicked Fantasy:Nice ideas, although the gnomes with 30-50 offspring or even if it were only 15-25 bother me a bit in so far that it is a long living race, unless you altered this.
This reproduction ratio means that within 50-100 years the whole planet would drown in gnomes. If that were the case all other races would be alarmed and react to it.
Youth said:A gnome is born into a family of one mother and one father. Like humans, gnomes usually give birth to one child; twins are a very rare anomaly. He usually has a great number of siblings: up to five or six. At least, these are his immediate siblings. He has many others, but they’ve moved out of the house by the time he is born, and he will move out when the next “generation” of siblings comes along. (More on that later.)
Adulthood said:The two of them re-build his home (or build a new one) and get on with the business of having children. Gnome pregnancies last for about eight to nine months. As the months go on, our gnome raises his children as he was raised: in the wild, learning its many names. Gnomes generally stagger the births of their children, spreading them out over the years. And since a gnome lives approximately 180 - 200 years, that means a great number of children. Usually up to thirty to fifty. As the children mature, they move out of the house, looking for a life of their own. This creates “generations” of siblings—groups of children growing up together. These are their “true” siblings, or stosser. Other siblings—those who they do not know other than through lineage, are ellar.