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D&D 5E I have the worst Paladin ever!


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To answer most of the questions, the game is two people.

Another player and I alternate DMing during the session, we do a scene-by-scene type of thing.

His character is a human fighter.

We started at level 5, and the story entails we are hired mercenaries, transporting an invaluable holy relic to a client. It is something akin to the Arc of the Covenant.

While transporting our carriage got ambushed by chariot riders (this takes place in the desert), by an opposing faction that does not recognize any religion other than their own. They must of got word that this religious "artifact" was on transport and wanted to take or destroy it.

Either way, our carriage flipped and was not salvageable.

When we woke the ark was missing.

Our character's main objective is to still get the ark and bring it to the person of high renowned who will pay a lot for such a relic.

But, along the way we ended up in a town under a lake where many different types of residents live and reside. Most of the population is Gnome & Dwarf, but other races live there as well.

The good things my character has done that I can remember -

Healed a wounded carriage guard and transported him toward the village where he unfortunately died to poisonous scorpions on the way.
Helped aid a Triton on a pilgrimage to fulfill their journey and duty of delving into his' family's crypt and slaying a hydra.
Helped aid some gnomes in a burning house fire, killing the menacing gnolls nearby.
Helped get a rare flower for a tavern owner that he needed to complete an alchemical recipe.
Took in a mindless Dwarf that was being used as a slave by Tieflings, and he is keeping him around until he can either return control back to the Dwarf or finally lay him to rest if it is not possible to return the Dwarf back to his former self.
I am sure there are others, but I can not think of them at the moment.

The only bad things he did was kill a Tiefling lady he was on a date with because he thinks Tieflings are scum.
Burned down a tavern that he saw as filth because it had cannibalistic goblins as chefs, patrons that didn't seem to care about anything but alcohol & sex, he felt the world would be better off without this place.

To address the question, "What was he doing in a place like that to begin with?" the gnome who lost his house to a fire said he wanted to stay at that place specifically (my character doesn't know the town, he doesn't live there and is just a traveler) since my character offered to pay for his room and board. Once he found out what it was he was disgusted, and filled with rage after finding out this guy took advantage of my character's kindness by wanting to be held up in a place like this (and yes, I tried to persuade him otherwise).

Also, these irrational fits of uncontrollable rage can be explained by the carriage accident in the opening scene. He could of sustained some long-term brain damage that causes uncontrollable anger at things that he was just appalled at before.

I may later have my character go through some redemption phase, where he realizes that not all x, y, z are bad, and that evil & good lurk in all beings, not just x, y, z.

Sounds like fun.

It sounds to me like your paladin feels like some people and places just aren't worth saving, and the best way to rid the world of their filth is by systematic extermination. If your paladin was situated in a society in which he felt more in line with the public morals, he would likely behave in a much more peaceful manner.

More relativism didn't exist in the middle ages. I see no reason why it must exist in the D&D world. In fact, the entire concept of a paladin seems to go against the notion of moral relativism in general.

Happy smiting.

My thoughts exactly. We live in a modern age where it is easier to have understanding, compassion, tolerance, etc...

In a medieval setting, the world was very dark, very superstitious, knowledge wasn't as great. The unknown was scary and xenophobia existed. It wasn't uncommon for warriors of "good" to indiscriminately exterminate what they deemed "evil" or "unworthy."

In fact, that still happens today in parts of the world!
 


My thoughts exactly. We live in a modern age where it is easier to have understanding, compassion, tolerance, etc...

In a medieval setting, the world was very dark, very superstitious, knowledge wasn't as great. The unknown was scary and xenophobia existed. It wasn't uncommon for warriors of "good" to indiscriminately exterminate what they deemed "evil" or "unworthy."

In fact, that still happens today in parts of the world!

Precisely, any behaviour that deviated from the cultural norm (usually imposed by a strict religious code) led to the perpetrator being burned, hanged, emasculated, stretched, flayed alive....... *delete as applicable*. The list of crimes for which someone could be executed in medieval times is quite horrific!

For me, D&D is strictly medieval, therefore those laws tend to exist in my games - I don't change them to meet modern standards of acceptance. I've had PCs gibbeted for refusing to convert to the local faith, chained and muzzled (because Elves are not trusted in this town). In fact today they were chased out of town for something as simple as a bad Performance check - one PC attempted to provide accompanying music when a local bard was regaling the patrons of an Inn with a story of a local legend about the town's highly revered founder.
 

And this folks is why Paladins should've never been changed from thier LG 1e version.
Do evil crap, lose your powers. Enjoy playing a fighter....
 


And this folks is why Paladins should've never been changed from thier LG 1e version.
Do evil crap, lose your powers. Enjoy playing a fighter....

Pretty sure this player (assuming this isn’t a joke post) thinks that their Paladin is LG.
 


My first reaction is yeah your paladin is pretty much a psychotic person, but then to be fair everything you did sounds in line with what a Templar might have done in history if that is the approach you are going for.

I do not understand why you would want to role-play this kind of character, but then I am not a fan of paladins due to their extreme views which often leads to their inflexible approaches; and for some reason they expect everyone else to accommodate their wants (ironic reflection of religion itself perhaps).

I’ve never had a paladin with the mindset you describe at my table, so it’s definately not something inherent to the class.

Also, the Knights Templar were evil, sadistic, rapacious, looting, greedy, sick bastards. Everyone but the folks back home pretty much saw them that way to some extent (depending on how much they knew about Templar behavior), as well.

There was no time in history when OP’s acts wouldn’t be considered evil by a decent chunk of the population.

There have always, in every society and time, been people opposed to such acts.
 

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