DDAL Jasper DMs Dragon of Icespire Peak

jasper

Rotten DM
Dragon of Icespire Peak Session 1

Arriving in Phandalin

Day 1 to Day 3

PC Killed 0 Monsters Killed 1 Villains Captured 0 Villains Escaped 0

Start Time 6:00 PM End Time: 8:28 PM

Take 10 down time days.

Magic Items. Hat of Wizardry, Pole of Collapsing, Clockwork Amulet

I had a very weak group of three. Zenith Paladin Human 1. Professor Paxton Wizard 1 Dragonborn. Calypso Wizard 1 Elf.

Professor Paxton, “I Professor Paxton know what I am doing. Just because this a late freeze, means I can go ice skating on the pond.” As he walks on to the ice, he falls thru and his two care takers spend a cold five minutes pulling him out. Both Calypso and Zenith are wondering why they took the escort mission to get this professor to Phandalin. Oh they are broke. A series of bad luck has been following them since they left Neverwinter.

DM Note. Tymora Goddess of Good Luck has turned her back on you. The first Nat 20 you roll in Combat weather crit or save gets rerolled. This flaw will go away at later random time.

Their bad luck continues as Zenith trips over a black cat.

As they top the rise to Phandalin, the town is new having just started to be built in the last 10 years as a minor gold rush in Sword Mountains. New paint and new log construction is an ongoing thing. Some the kids are looking at the adventurers weirdly. And they clear away the more times the Professor opens his month. They arrive at the Townmaster’s Hall. They knock. And knock.

Harbin opens the eye slot, “The adventurer Board is over at the corner. And.”

Calypso, “We are delivering the Professor Paxton.”

Harbin, “Oh. This is one who will be eliminating the dragon.”

Professor Paxton, “I am here to study the growth habits of young and adult white dragons.”

Harbin, “You are bait. But here are your coins.” The group see a coin slot at open at the bottom of the door. Silver and copper pieces fall into the slot. “You can get rooms at the Sleeping Giant or the Stonehill Inn. Bye.” The coin slot and eye slot slam shut. The mayor is afraid of the dragon.

As they approach the quest board, the three quest are blown into the wind. Zenith misses the first one and they chase the letters to Shine of Luck.

Sister Garele, “Oh dears. You are finally here. The lady Tymora send me a vision. Choose wisely.”

Calypso, “Choose what?” A flyer flies into her hand!

Holy music. Quest Accepted. Gnomengarde Quest. Tinker gnomes are inventing stuff. One of their Kings have went mad. See if their inventions will help against the dragon. Bring back something interesting you don’t want and the Mayor may pay for it.

With the quest accepted, they decide to go to the Sleeping Giant Inn to get rooms.

Zenith, “We should buy it and call it the Sleeping Giant.” The others give him the side eye. Arriving at the inn three things stand out. The evil looking table with four plaques with the seats leaned against the table. The female dwarf looked the correct size at the bar. The door in the center of bar line with the name Norkin.

The names on the table are Ander the mind flayer, Ross the human bandit, Grista She got better, Gromash Orc cleric. It glows occasionally with necromancer magic. The bar is built for dwarves, so the human at six foot four will be leaning over. Norkin’s door is sized for gnomes.

Grista, “Welcome. No beer, no wine, no booze. The owners bought the inn but have not set up a good supply line to restock. They show up. Buy my inn at an illegal auction and then go hunt mind flayers. And left no money to pay the liquor bill. I have coffee, tea, or hot chocolate.” The smart pcs order a tea and chocolate.

Paxton, “Coffee please.” The dwarf pour from the stove a very dark and over cooked coffee. She explains the table has become infamous for killing people. It was a family heirloom, but due to adventurer shenanigans they have use it kill me. It killed me. I got better since a cleric had revivify spell ready.

Zenith, “Can we get rid of it.” The dwarf replies you could try but the DM will need to work on that.

The next day they head out to the Gnomengarde. They arrive at the foot hills. The waterfall cascades down the mountain and a small bridge is cover in mists, and various entrances are scattered around the caves. But the small mushroom island catches their attention. Three different mushrooms are growing on two islands.

The paladin is voluntold to go get one of the green mushrooms. He enters the freezing water and does not slip beneath the stream but is chilled. He grabs the green cap and brings it back. Calypso remembers her alchemy class and it is a flour bread mushrooms. Seeing the red mushroom, the paladin is send back to gather the red shrooms. He climbs back out the stream with his lips turning blue. The red one is lamp oil shrooms.

The group decides to enter the cave complex. As they get into the hallway, they hear two gnomes in gnomish talking about ideas.

Fibblestib, “I think my sanity ray will work it needs more testing.”

Dabbledob, “My hugging jacket is better. And I have already tailor it for King Korboz’s madness.” Entering the inventors workshop the group start talking about what they are here and why each one has pro and cons.

Paxton, “Have you tested your sanity ray on a human yet. Or any one?”

Fibblestib, “No.”

Calypso, “Hey let’s practice on the human.DM what are the effects?” DM DEER IN HEADLIGHTS.

Dm, “Ahem. Um. DM Conference. Take five people.” DM goes to other table, “I need a DM conference!” The whole table stands up. Use the madness table. Use the wild magic table. Make it exploded for 10d10 if malfunctions. “Okay. Thanks.”

The dragonborn grabs the sanity ray gun, fires and misses. “Take off your amour Zenith.” He does and the second ray is fired. The wizard is teleported to the outside and nothing happens to the paladin. A few minutes later the straight jacket is approved.

The group go to kings’ bedroom and start trying to get in. A series of skill checks is started.

Paladin, “I am a great noble and here to help. Persuasion 17” DM 2.

Elf, “Open the door or I will kick it in. Intimidation 19” DM 2.

Professor Paxton, “The dragon is at the front of cave, you are needed. Deception 18” DM 15.

The door slowly opens and King Gnerkli lets them in. King Korboz is super glued to a chair and the pcs talk Gnerkli into using the straight jacket. Korboz is mumbling about a Shapechanger hiding in the treasury.

Entering the treasury after few minutes the mimic finds them. Guiding Bolt and another spell take it out. Note they did over 40 HP before the Paladin turn.

Book, “Hey you forgot about the wild magic thingy.”

DM, “oops. Was having too much fun with the players.”

The kings award the group with one item out the treasury. (They take two). And a hat of wizardry.

We will take this back up at the inventors’ room G11.

DM Notes. The dragon moves when you arrive and disembark from a location. Dragon Location map is on page 11. Territory map is on page 5. I will try to post one to the page so everyone can view it.

Drunk dwarf at Inn Sebastian, Mule is Sarah.

Remind to pull the magic item cards during setup.

End of Session 587.
 

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Dragon of Icespire Peak Session 2

For Science.

Day 3 to Day 8

PC Killed 0 Monsters Killed 6 Villains Captured 0 Villains Escaped 1

Villagers Killed 2. Houses Destroyed 1.

Start Time 5:56 PM End Time: 8:16PM

Take 10 down time days. 12 GP 5 Sp.

If you played in the Gnome Dungeon take a Level. If you rescued the herb lady from the manticore take a level.

Magic Items Wand of Pyrotechnics,

Spellbook, Burning Hands, Detect Magic, Identify, Mage Armor, Magic Missile, Shield, and Sleep.

I had a very weak group of three. Professor Paxton Wizard 1 Dragonborn. Shasta 1 Sorcerer human. Ruby Hammerwhacker Warrior Sidekick.

Story Awards. Honorary Gnome. You help out the gnome from the shag carpet mimic. (Anyone who ran in the Gnome Dungeon).

Story Awards. That is Manticore! You confused Nyzara a manticore who wanted to eat you and Abracadabra. She is mad you called her a Chimera. (Professor and Shasta)

Story Award. Nib Nemesis. You stood on the remains of Phil and Dill just seconds as the dragon Cryovain left. She has declared you an evil Professor. (Professor Paxton).

Suddenly some party members disappear and a voice is heard from the stream outside. Fibblestib, “Cool, after effects of the sanity ray continue. Who are you kind sir?”

Shasta, “I am Shasta, I was looking at quest board in Phandalin and was transported here. Point that crossbow elsewhere.”

Fibblestib, “This is my sanity ray mark five experimental gun.”

Shasta, “So it is X-ray gun.”

King Korboz, “We need to award these adventurers. And this jacket is kind of tight. And I can’t scratch my nose. Little to the left. Thanks Shasta. I know we will make this brave adventurers Honorary Gnomes of Gnomengarde. Subject to our will, good fellowship, and taxes. Okay no taxes. Could you help our kingdom out? Abracadabra Gwynn is the local potion lady. Could you fetch here so she can help out our kingdom? That is, you can leave in the morning.”

The trip to Umbrage Hill is quiet. Most of the hill is quiet. A well maintained windmill is near a former mansion. Over the walls of the wrecked mansion a scorpion tail is doing a radar sweep. As they knock on the windmill door, a fortyish woman opens the door.

Abracadabra, “Didn’t you see the manticore?”

Professor Paxton, “That is no manticore. Only Chimeras have scorpion tails. In fact, you just confused. See the body of a lion, tail of scorpion, and long blonde human female hair, means Volo was right about variations.”

Nyzara raises her head and charges the door, which is slammed by the herb woman. Claws dig through the wood. Paxton, “Set aside, I will handle this.!” He opens the door and breathes. And suddenly the world goes dark.

Mr. Happy, “Ouch Natural twenty on the first combat swing. You going to die!” Abracadabra hand off a potion of healing and yells, “Drag him back in.” Shasta throws the potion down Paxton’s throat with one hand and his spell from his other hand misses.

Paxton wakes up to a furious blonde staring him in his face, “I breath again. 3 HP breath weapon.” The world goes dark again.

Mr. Happy, “Hey I was just leaving. Make up your mind!” A second potion is use.

Paxton, “See is female Chimera. Of the ten towns Nordic subspecies. Madam you said the young adult dragon drove you from your lair. How many lairs did you have? And what type of scales did it have? Was it face angles or round?”

Nyzara Manticore, “My hair. My beautiful hair. What? Huh? Oh No! Not this. Nathaniel told me never eat crazy. I am out!” She flies away. Ms. Gwynn starts packing up for the trip to the Gnome kingdom while the others raid the remain herbs.

The trip back to Gnomengarde is quick and smooth. They stay over and return to Phandalin the next morning. More jobs are going to place on the job board in the morning. And Mayor Harbin offers 50 GP for the hat of wizardry but is refused.

In the morning a couple of adventurers are around the board. A female shield dwarf warrior is looking and they decide to team up to clear Axeholm. Suddenly the white dragon shows up above the town circling. It dives into one the houses, the Professor charges toward the attack while the others scatter to hide where they can. On the outskirts of town, just off the Miner’s Trail the dragon’s tail can be seen sticking up out the roof. Kind like a cat in the litter box the tail flicks back and forth. And crunches can be heard. Paxton takes notes while hiding by the Miner’s Exchange. As the dragon leaves he rushes toward the site of the disaster.

A crowd starts to form. The crowd starts to mumble as Paxton takes notes of the damage. “the left foot a female citizen remains. It is:

Nib Addlespur, “Stranger. That woman had a name. Dill.”

Paxton, “Female name Phillips was about? How old was Sue?”

Nib Addlespur, “That is Dill. Mister you may want to set out the house of Phil and Dill and let us.”

Paxton, “I AM DOING SCIENCE HERE! You can wait.” Seeing Nib has gotten a rope and is forming a noose, Shasta slowly escorts him out the cabin and calms down the townsfolk. Look at the towns people, he decides to keep the Professor walking to the town limits.

Professor, “Hey I nearly had eight pages of notes before you interrupt me.” A half day later, they arrive at Axeholm. The dwarf fortress is built into the mountain. But the portcullis has been raise and lowered in the past week. Some digging and up casting of mold earth gets them halfway in before the owl familiar spend a half hour jumping up and down on the release mechanism.

As they blast the door open with a spell a ghoul tries to get to them. Two spell blast later only the arm is left for science. Exploring the west wing they fight one more ghoul and strige.

Going upstairs, they nearly die fighting two giant spiders and are only alive due to Ruby. She pulls them out and sets up camp outside.

DM NOTE. No more bad luck for Professor Paxton, or Shasta. Every time you complete a quest, one person bad luck will go away at random.

We will pick this up in A5 Axeholm page 13.

Take a long rest.

Dragon attack chart of Phandalin. 3 Miner Exchange. 4 Lionshield Coster. 10 Shire of Luck. 11 Townmaster’s Hall. 15 Harbin Western’s Home. 16 Stonehill Inn 20 Sleeping Giant 29 Barthen’s Provisions.

End of Session 590
 

Dragon of Icespire Peak Session 3

Cryovain Criminals

Day 8 to Day 11

Tarsahk 8 to 11 (Spring time)

PC Killed 1 Monsters Killed 22 Villains Captured 0 Villains Escaped 1

Villagers Killed 2. Houses Destroyed 1.

Start Time 6:10 PM End Time: 7:55 PM

Take 10 down time days. 82 GP each. 1 Level.

Magic Items, Gauntlets of Ogre Power, Potion of Supreme Healing, Dread Helm,

I had an average group of four. Professor Paxton Glitterheart Wizard 2 brass dragonborn. Zenith Starling the White Paladin 2 human. Calypso wizard 2 elf. Dagon Fighter1 human.

The group slowly climbs up the stairs to the second level of the keep. The light spell reflects off the spider webs. A huge thump is heard from the outside. They rush to various arrow slits.

Professor, “I see nothing.”

Calypso, “I see nothing.”

Zenith, “I see nothing.”

Dagon, “I see a blue eye as big as my face with white scales.” He is hurled to the ground as the Professor body checks him.

Professor, “Hello. I am working on my dissertation for Waterdeep Academy. Are you male or female? How many calories did you get from the couple you ate at Phandalin? Why are you here? What other.”

Cryovain, “Why are you chattering at me? Unless you want to bribe me, we have nothing to discuss.”

Professor, “I will pay you for an interview and put your name in lights.”

Cryovain, “that will be difficult with the giant spiders sneaking up on you.” Several spiders attack the party and three attack the professor. “Wait a minute mom told me about minions. Got to collect them all. Yuck. Furry spiders suck.” The dragon misses. The spiders doesn’t. The paladin heals the new guy and combat is over.

Cryovain, “I saved your lives now you get to pay the death tax. I am thinking about fifty percent of your findings.”

Calypso, “Isn’t a death tax pay when you die?”

Cryovain, “No you pay the tax or I kill you. Now You are going to be my minions you need a cool name. Cryovain Angles. No. Cryovain Goons. No. Chumps. No. Clowns. No. Crudes. No. Cheats no. Okay you now Cryovain Criminals. We will grow this enterprise to take over the local area. And.”

Professor, “I think we should take over Phandalin first. In fact you should attack the mayor’s house first. He has the gold and the quest board. Here I will mark it on your map. Next you should shake down the miner’s exchange for twenty percent. And we discuss this more later.”

Cryovain, “I have to pop out for lunch and shake down the lady at Umbrage Hill for health potions. Beware the banshee.”

During the next two days they defeat the banshee, striges, and remaining ghouls.

We will pick this up back up at the Sleeping Giant at 0800 Day 11.

DM Notes. You will level up depending on your current level. Under 3 you will level up after each finished encounter or session whichever is longer. 3+ every 2 quests until you hit level 6. Remember you can rotate PCs in and out to work on your PC library.

Dragon attack chart of Phandalin. 3 Miner Exchange. 4 Lionshield Coster. 10 Shire of Luck. 11 Townmaster’s Hall. 15 Harbin Western’s Home. 16 Stonehill Inn 20 Sleeping Giant 29 Barthen’s Provisions. Anything else DM choice of random background house.

End of session 593.
 

i love how the random dragon location has matched the party twice in a roll. And the dice went south on both of us last night. Professor has agreed to pick up 1 level of warlock for a end game reason he came back to life.
 

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