DDAL Jasper DMs Dragon of Icespire Peak

jasper

Rotten DM
Dragon of Icespire Peak Session 1

Arriving in Phandalin

Day 1 to Day 3

PC Killed 0 Monsters Killed 1 Villains Captured 0 Villains Escaped 0

Start Time 6:00 PM End Time: 8:28 PM

Take 10 down time days.

Magic Items. Hat of Wizardry, Pole of Collapsing, Clockwork Amulet

I had a very weak group of three. Zenith Paladin Human 1. Professor Paxton Wizard 1 Dragonborn. Calypso Wizard 1 Elf.

Professor Paxton, “I Professor Paxton know what I am doing. Just because this a late freeze, means I can go ice skating on the pond.” As he walks on to the ice, he falls thru and his two care takers spend a cold five minutes pulling him out. Both Calypso and Zenith are wondering why they took the escort mission to get this professor to Phandalin. Oh they are broke. A series of bad luck has been following them since they left Neverwinter.

DM Note. Tymora Goddess of Good Luck has turned her back on you. The first Nat 20 you roll in Combat weather crit or save gets rerolled. This flaw will go away at later random time.

Their bad luck continues as Zenith trips over a black cat.

As they top the rise to Phandalin, the town is new having just started to be built in the last 10 years as a minor gold rush in Sword Mountains. New paint and new log construction is an ongoing thing. Some the kids are looking at the adventurers weirdly. And they clear away the more times the Professor opens his month. They arrive at the Townmaster’s Hall. They knock. And knock.

Harbin opens the eye slot, “The adventurer Board is over at the corner. And.”

Calypso, “We are delivering the Professor Paxton.”

Harbin, “Oh. This is one who will be eliminating the dragon.”

Professor Paxton, “I am here to study the growth habits of young and adult white dragons.”

Harbin, “You are bait. But here are your coins.” The group see a coin slot at open at the bottom of the door. Silver and copper pieces fall into the slot. “You can get rooms at the Sleeping Giant or the Stonehill Inn. Bye.” The coin slot and eye slot slam shut. The mayor is afraid of the dragon.

As they approach the quest board, the three quest are blown into the wind. Zenith misses the first one and they chase the letters to Shine of Luck.

Sister Garele, “Oh dears. You are finally here. The lady Tymora send me a vision. Choose wisely.”

Calypso, “Choose what?” A flyer flies into her hand!

Holy music. Quest Accepted. Gnomengarde Quest. Tinker gnomes are inventing stuff. One of their Kings have went mad. See if their inventions will help against the dragon. Bring back something interesting you don’t want and the Mayor may pay for it.

With the quest accepted, they decide to go to the Sleeping Giant Inn to get rooms.

Zenith, “We should buy it and call it the Sleeping Giant.” The others give him the side eye. Arriving at the inn three things stand out. The evil looking table with four plaques with the seats leaned against the table. The female dwarf looked the correct size at the bar. The door in the center of bar line with the name Norkin.

The names on the table are Ander the mind flayer, Ross the human bandit, Grista She got better, Gromash Orc cleric. It glows occasionally with necromancer magic. The bar is built for dwarves, so the human at six foot four will be leaning over. Norkin’s door is sized for gnomes.

Grista, “Welcome. No beer, no wine, no booze. The owners bought the inn but have not set up a good supply line to restock. They show up. Buy my inn at an illegal auction and then go hunt mind flayers. And left no money to pay the liquor bill. I have coffee, tea, or hot chocolate.” The smart pcs order a tea and chocolate.

Paxton, “Coffee please.” The dwarf pour from the stove a very dark and over cooked coffee. She explains the table has become infamous for killing people. It was a family heirloom, but due to adventurer shenanigans they have use it kill me. It killed me. I got better since a cleric had revivify spell ready.

Zenith, “Can we get rid of it.” The dwarf replies you could try but the DM will need to work on that.

The next day they head out to the Gnomengarde. They arrive at the foot hills. The waterfall cascades down the mountain and a small bridge is cover in mists, and various entrances are scattered around the caves. But the small mushroom island catches their attention. Three different mushrooms are growing on two islands.

The paladin is voluntold to go get one of the green mushrooms. He enters the freezing water and does not slip beneath the stream but is chilled. He grabs the green cap and brings it back. Calypso remembers her alchemy class and it is a flour bread mushrooms. Seeing the red mushroom, the paladin is send back to gather the red shrooms. He climbs back out the stream with his lips turning blue. The red one is lamp oil shrooms.

The group decides to enter the cave complex. As they get into the hallway, they hear two gnomes in gnomish talking about ideas.

Fibblestib, “I think my sanity ray will work it needs more testing.”

Dabbledob, “My hugging jacket is better. And I have already tailor it for King Korboz’s madness.” Entering the inventors workshop the group start talking about what they are here and why each one has pro and cons.

Paxton, “Have you tested your sanity ray on a human yet. Or any one?”

Fibblestib, “No.”

Calypso, “Hey let’s practice on the human.DM what are the effects?” DM DEER IN HEADLIGHTS.

Dm, “Ahem. Um. DM Conference. Take five people.” DM goes to other table, “I need a DM conference!” The whole table stands up. Use the madness table. Use the wild magic table. Make it exploded for 10d10 if malfunctions. “Okay. Thanks.”

The dragonborn grabs the sanity ray gun, fires and misses. “Take off your amour Zenith.” He does and the second ray is fired. The wizard is teleported to the outside and nothing happens to the paladin. A few minutes later the straight jacket is approved.

The group go to kings’ bedroom and start trying to get in. A series of skill checks is started.

Paladin, “I am a great noble and here to help. Persuasion 17” DM 2.

Elf, “Open the door or I will kick it in. Intimidation 19” DM 2.

Professor Paxton, “The dragon is at the front of cave, you are needed. Deception 18” DM 15.

The door slowly opens and King Gnerkli lets them in. King Korboz is super glued to a chair and the pcs talk Gnerkli into using the straight jacket. Korboz is mumbling about a Shapechanger hiding in the treasury.

Entering the treasury after few minutes the mimic finds them. Guiding Bolt and another spell take it out. Note they did over 40 HP before the Paladin turn.

Book, “Hey you forgot about the wild magic thingy.”

DM, “oops. Was having too much fun with the players.”

The kings award the group with one item out the treasury. (They take two). And a hat of wizardry.

We will take this back up at the inventors’ room G11.

DM Notes. The dragon moves when you arrive and disembark from a location. Dragon Location map is on page 11. Territory map is on page 5. I will try to post one to the page so everyone can view it.

Drunk dwarf at Inn Sebastian, Mule is Sarah.

Remind to pull the magic item cards during setup.

End of Session 587.
 

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Dragon of Icespire Peak Session 2

For Science.

Day 3 to Day 8

PC Killed 0 Monsters Killed 6 Villains Captured 0 Villains Escaped 1

Villagers Killed 2. Houses Destroyed 1.

Start Time 5:56 PM End Time: 8:16PM

Take 10 down time days. 12 GP 5 Sp.

If you played in the Gnome Dungeon take a Level. If you rescued the herb lady from the manticore take a level.

Magic Items Wand of Pyrotechnics,

Spellbook, Burning Hands, Detect Magic, Identify, Mage Armor, Magic Missile, Shield, and Sleep.

I had a very weak group of three. Professor Paxton Wizard 1 Dragonborn. Shasta 1 Sorcerer human. Ruby Hammerwhacker Warrior Sidekick.

Story Awards. Honorary Gnome. You help out the gnome from the shag carpet mimic. (Anyone who ran in the Gnome Dungeon).

Story Awards. That is Manticore! You confused Nyzara a manticore who wanted to eat you and Abracadabra. She is mad you called her a Chimera. (Professor and Shasta)

Story Award. Nib Nemesis. You stood on the remains of Phil and Dill just seconds as the dragon Cryovain left. She has declared you an evil Professor. (Professor Paxton).

Suddenly some party members disappear and a voice is heard from the stream outside. Fibblestib, “Cool, after effects of the sanity ray continue. Who are you kind sir?”

Shasta, “I am Shasta, I was looking at quest board in Phandalin and was transported here. Point that crossbow elsewhere.”

Fibblestib, “This is my sanity ray mark five experimental gun.”

Shasta, “So it is X-ray gun.”

King Korboz, “We need to award these adventurers. And this jacket is kind of tight. And I can’t scratch my nose. Little to the left. Thanks Shasta. I know we will make this brave adventurers Honorary Gnomes of Gnomengarde. Subject to our will, good fellowship, and taxes. Okay no taxes. Could you help our kingdom out? Abracadabra Gwynn is the local potion lady. Could you fetch here so she can help out our kingdom? That is, you can leave in the morning.”

The trip to Umbrage Hill is quiet. Most of the hill is quiet. A well maintained windmill is near a former mansion. Over the walls of the wrecked mansion a scorpion tail is doing a radar sweep. As they knock on the windmill door, a fortyish woman opens the door.

Abracadabra, “Didn’t you see the manticore?”

Professor Paxton, “That is no manticore. Only Chimeras have scorpion tails. In fact, you just confused. See the body of a lion, tail of scorpion, and long blonde human female hair, means Volo was right about variations.”

Nyzara raises her head and charges the door, which is slammed by the herb woman. Claws dig through the wood. Paxton, “Set aside, I will handle this.!” He opens the door and breathes. And suddenly the world goes dark.

Mr. Happy, “Ouch Natural twenty on the first combat swing. You going to die!” Abracadabra hand off a potion of healing and yells, “Drag him back in.” Shasta throws the potion down Paxton’s throat with one hand and his spell from his other hand misses.

Paxton wakes up to a furious blonde staring him in his face, “I breath again. 3 HP breath weapon.” The world goes dark again.

Mr. Happy, “Hey I was just leaving. Make up your mind!” A second potion is use.

Paxton, “See is female Chimera. Of the ten towns Nordic subspecies. Madam you said the young adult dragon drove you from your lair. How many lairs did you have? And what type of scales did it have? Was it face angles or round?”

Nyzara Manticore, “My hair. My beautiful hair. What? Huh? Oh No! Not this. Nathaniel told me never eat crazy. I am out!” She flies away. Ms. Gwynn starts packing up for the trip to the Gnome kingdom while the others raid the remain herbs.

The trip back to Gnomengarde is quick and smooth. They stay over and return to Phandalin the next morning. More jobs are going to place on the job board in the morning. And Mayor Harbin offers 50 GP for the hat of wizardry but is refused.

In the morning a couple of adventurers are around the board. A female shield dwarf warrior is looking and they decide to team up to clear Axeholm. Suddenly the white dragon shows up above the town circling. It dives into one the houses, the Professor charges toward the attack while the others scatter to hide where they can. On the outskirts of town, just off the Miner’s Trail the dragon’s tail can be seen sticking up out the roof. Kind like a cat in the litter box the tail flicks back and forth. And crunches can be heard. Paxton takes notes while hiding by the Miner’s Exchange. As the dragon leaves he rushes toward the site of the disaster.

A crowd starts to form. The crowd starts to mumble as Paxton takes notes of the damage. “the left foot a female citizen remains. It is:

Nib Addlespur, “Stranger. That woman had a name. Dill.”

Paxton, “Female name Phillips was about? How old was Sue?”

Nib Addlespur, “That is Dill. Mister you may want to set out the house of Phil and Dill and let us.”

Paxton, “I AM DOING SCIENCE HERE! You can wait.” Seeing Nib has gotten a rope and is forming a noose, Shasta slowly escorts him out the cabin and calms down the townsfolk. Look at the towns people, he decides to keep the Professor walking to the town limits.

Professor, “Hey I nearly had eight pages of notes before you interrupt me.” A half day later, they arrive at Axeholm. The dwarf fortress is built into the mountain. But the portcullis has been raise and lowered in the past week. Some digging and up casting of mold earth gets them halfway in before the owl familiar spend a half hour jumping up and down on the release mechanism.

As they blast the door open with a spell a ghoul tries to get to them. Two spell blast later only the arm is left for science. Exploring the west wing they fight one more ghoul and strige.

Going upstairs, they nearly die fighting two giant spiders and are only alive due to Ruby. She pulls them out and sets up camp outside.

DM NOTE. No more bad luck for Professor Paxton, or Shasta. Every time you complete a quest, one person bad luck will go away at random.

We will pick this up in A5 Axeholm page 13.

Take a long rest.

Dragon attack chart of Phandalin. 3 Miner Exchange. 4 Lionshield Coster. 10 Shire of Luck. 11 Townmaster’s Hall. 15 Harbin Western’s Home. 16 Stonehill Inn 20 Sleeping Giant 29 Barthen’s Provisions.

End of Session 590
 

Dragon of Icespire Peak Session 3

Cryovain Criminals

Day 8 to Day 11

Tarsahk 8 to 11 (Spring time)

PC Killed 1 Monsters Killed 22 Villains Captured 0 Villains Escaped 1

Villagers Killed 2. Houses Destroyed 1.

Start Time 6:10 PM End Time: 7:55 PM

Take 10 down time days. 82 GP each. 1 Level.

Magic Items, Gauntlets of Ogre Power, Potion of Supreme Healing, Dread Helm,

I had an average group of four. Professor Paxton Glitterheart Wizard 2 brass dragonborn. Zenith Starling the White Paladin 2 human. Calypso wizard 2 elf. Dagon Fighter1 human.

The group slowly climbs up the stairs to the second level of the keep. The light spell reflects off the spider webs. A huge thump is heard from the outside. They rush to various arrow slits.

Professor, “I see nothing.”

Calypso, “I see nothing.”

Zenith, “I see nothing.”

Dagon, “I see a blue eye as big as my face with white scales.” He is hurled to the ground as the Professor body checks him.

Professor, “Hello. I am working on my dissertation for Waterdeep Academy. Are you male or female? How many calories did you get from the couple you ate at Phandalin? Why are you here? What other.”

Cryovain, “Why are you chattering at me? Unless you want to bribe me, we have nothing to discuss.”

Professor, “I will pay you for an interview and put your name in lights.”

Cryovain, “that will be difficult with the giant spiders sneaking up on you.” Several spiders attack the party and three attack the professor. “Wait a minute mom told me about minions. Got to collect them all. Yuck. Furry spiders suck.” The dragon misses. The spiders doesn’t. The paladin heals the new guy and combat is over.

Cryovain, “I saved your lives now you get to pay the death tax. I am thinking about fifty percent of your findings.”

Calypso, “Isn’t a death tax pay when you die?”

Cryovain, “No you pay the tax or I kill you. Now You are going to be my minions you need a cool name. Cryovain Angles. No. Cryovain Goons. No. Chumps. No. Clowns. No. Crudes. No. Cheats no. Okay you now Cryovain Criminals. We will grow this enterprise to take over the local area. And.”

Professor, “I think we should take over Phandalin first. In fact you should attack the mayor’s house first. He has the gold and the quest board. Here I will mark it on your map. Next you should shake down the miner’s exchange for twenty percent. And we discuss this more later.”

Cryovain, “I have to pop out for lunch and shake down the lady at Umbrage Hill for health potions. Beware the banshee.”

During the next two days they defeat the banshee, striges, and remaining ghouls.

We will pick this up back up at the Sleeping Giant at 0800 Day 11.

DM Notes. You will level up depending on your current level. Under 3 you will level up after each finished encounter or session whichever is longer. 3+ every 2 quests until you hit level 6. Remember you can rotate PCs in and out to work on your PC library.

Dragon attack chart of Phandalin. 3 Miner Exchange. 4 Lionshield Coster. 10 Shire of Luck. 11 Townmaster’s Hall. 15 Harbin Western’s Home. 16 Stonehill Inn 20 Sleeping Giant 29 Barthen’s Provisions. Anything else DM choice of random background house.

End of session 593.
 

i love how the random dragon location has matched the party twice in a roll. And the dice went south on both of us last night. Professor has agreed to pick up 1 level of warlock for a end game reason he came back to life.
 

Dragon of Icespire Peak Session 4

Big Boar

Day 11 to Day 18

Tarsahk 11 to 18 (Spring time)

PC Killed 2 Monsters Killed 52 Villains Captured 0 Villains Escaped 1

Villagers Killed 2. Houses Destroyed 1.

Start Time 6:00 PM End Time 8:25 PM

Take 10 down time days. 40 GP each. 1 Level (since you punched out your weight class).

Magic Items, Dust of Disappearance, Cloak of Billowing, Staff of Birdcalls, Immovable Rod.

Mundane Treasure map to Circle of Thunder (page 18).

Story Awards. Let me explain them. These are situational mods which apply to your pc. Some are good, some are bad, some are just flavor text but you need to note them on your pc sheet and let the dm know if they become active.

Story Award Bad Boar. You easy killed two Anchorite of Talos. They start the encounter afraid of you.

Story Award. A Blight upon your Family Tree. You think killed the Gulthias tree. All twig, needle, and vine blights get advantage on you.

I had very weak group of three. Zenith Starling the White Paladin 3 human. Calypso wizard 4 elf. Sir Roland Clondctest Human1.

The group cash in their receipts with mayor for a total 17 GP each. The Professor starts mumbling building an evil lair and wanders off. They find an eighty-year-old at the job board.

Nib Addlespur, “Mister. Those two people went out with the professor and he is nowhere to be found. They are cannibals.”

Three minutes later the DM is trying to get the pcs not to get in a fight. They choose to deliver to the Logger’s camp a pack mule of supplies. This pack mule is in better shape than Sir Roland’s mule. About three PM. A boar appears on the other side of a clearing. It is large and looks smarter than the average boar. The paladin tries to befriend it but it wanders off.

Group, “We track it.”

Book, “DON’T you do it.”

DM, “Give me a survival check.” Group, “Nothing less than a 16.”

Book, “It a foreshadowing event. It is in the book.”

DM, “You didn’t say in the text. Now turning to page 44. Oh ….”

An old mansion is discovered surrounded by pumpkin patches. The pumpkins are ready to be harvest. Since this is about mid-March this strikes most of the group as weird. Except of the elf who seasons don’t matter. They enter the house and start exploring the hallway. The Foyer was destroyed six months ago and no one cleaned up. The hall leads into the dining room where three twig scarecrows are dressed like the party. Zenith pushes his on the shoulder and is poked in the eye.

Calypso spell snipes and Sir Roland breaks the table fighting them. The twig blights go down fast. They open the side door into a fancy indoor courtyard has a nice tree growing in it. And six orcs just waking up from their afternoon nap. Since no one speaks orc, they attack.

Calypso sleeps one group of orcs mostly, and the two fighters start taking out the other orcs. As the first orcs die, the Gulthias tree feeds on the body of the dead. The paladin starts attacking the tree while three twig blights bud up top. Sir Roland climbs to the top and sees a half orc waking up in room through a window.

Grannoc the half-orc opens the window, “Why are you attacking the holy tree of Talos? Please stop.!”

Sir Roland, “It eats people.”

Grannoc, “It feeds on the dead. Stop attacking and it will leave you alone.”

Zenith, “hey if has hit points I can kill it.”

Grannoc, “Minions attack!” Four rounds later. “Find I will come out there and put a stop to this.”

Calypso, “DM You said I could use 2014 pcs if they are not rewritten. I climb the tree and HYPONOTIC GAZE.”

DM, “13. I have to look that up. Okay you lock him down.”

Calypso, “Finish off the last twig blight and sleeping orc. Then mostly chop down the tree. Then come get me and him and place him on the ground and we will beat him to death.” This cunning plan works.

They sweep the house and find little to fight but lots of magic loot. They sleep inside for the night and open the door. Three boars and an Anchorite of Talos attack. Calypso spell snipes while the fighters charge out and fight. As they are taking out last of boars, a thunder wave drops the paladin.

Roland does minimum damage.

Calypso does minimum damage.

The Anchorite with two hp left decides to take Zenith with him. Crit. Two death fails.

Zenith, “8. Death fail.”

Roland does minimum damage and takes out the boss, just too late.

DM Notes. Calypso do not level up as you will level out most of the adventures. Adventure League gives automatic raise dead between sessions. So we pick this up at the mansion next time. And I will advance the calendar to remove the death penalty of -4 to d20 tests.

End of session 598.
 

Dragon of Icespire Peak Session 5

Logger Heads

Day 18 to Day 21

Tarsahk 18 to 21 (Spring time)

PC Killed 2 Monsters Killed 56 Villains Captured 0 Villains Escaped 1

Villagers Killed 2. Houses Destroyed 1.

Start Time 6:38 PM End Time 8:38 PM

Take 10 down time days. 70 GP each. 1 Level if you are new to the adventure.

Magic Items, None

Mundane Treasure None

Story Awards. He is my brother. You discover Tibor Wester is the brother of mayor Harbin.

I had an average group of six. Zenith Starling the Grey Paladin 4 human. Calypso wizard 4 elf. Sir Roland Clondctest Human 2. Torin Samurai 3 Black Dragonborn. Elana Bard 1 Fairy. Two Bee Decided Bard 1 Aasimar.

Welcome Torin, Elana, and Two Be to the Wednesday night Adventure League Game.

The new hires are tired and wet. They were following Harbin instructions but hadn’t caught up with the first supply column. Suddenly from out the west came a clamber.

Calypso, “That blood tree is dead wood.”

Zenith, “I Wood have killed soon if I had an axe.”

Sir Roland, “I have to axe you people a question? Who are the three kids?”

Torin, “We are not kids. We are great adventurers!”

Sir Roland, “The bards’ instruments still have their plastic protections on their mouth pieces.”

Two Bee Decided, “That why it has a funny taste. Thanks. Harbin send us with an addition supply mule.”

The camp appears to be empty. Hasty deconstruction has been going on. Two cabins have been torn down leaving on some scatter stone work. No one is answering their calls. The office door swings open. They approach cautiously an enter. Some stone work has been laid on the floor but a huge hole is in the wooden part of floor.

Torin pushes on the councilors door but it is block by a desk, he hears mumbling behind the desk. Meanwhile his team mates scream as Ankheg erupts out the floor and starts chewing on the paladin. A hand reaches out over the desk and yanks the samurai to safety.

Torin, “I don’t need to be safe. I need to arrow this ant. And the dm mentioned a keg party too.” The monster chews on the paladin and spits him out. And tries to get back into the hole before being killed and looted. But it has only eaten fresh mule and humanoid.

Zenith, “I jump in to the tunnel and explore. Sir Roland I need help.”

Sir Roland, “I don’t think my hip will stand the fall.”

Elana, “Just slide down old man.”

Sir Roland, “My hip. Ouch.” The duo moves down the tunnel toward the river. As they get what would be the river bed, the wall is seeping water, and the tunnel has duck down under the river.

Zenith, “I have a great idea. And a shovel. I will shovel out the wall and drown the tunnel below.” He starts scrapping the wall. Water trickles down the wall and into the drop down tunnel. More water. A leak about as fast as a slow water hose begins to wash down the pit. Zenith keeps scrapping. A big leak begins.

And another Ankheg begins to come out the pit. It is angry. Sir Roland runs for the exit while Zenith smacks the bug.

Zenith, “I am working here.” He tosses the shovel into the wall. A huge leaks begins. He runs for the exit. He gets halfway there when the wall collapses and the river comes in. Suddenly a geyser of water, Ankheg, and adventurers expands into the main office. The Ankheg is stunned as it hits the ceiling and the beat down begins. But no loot. The group holds up in the office for the night. No attacks.

Torbin Wester is the only survivor. The bugs started attacking the last tenday. They tried reinforcing the floors with stone but didn’t finish in time. Torbin is successful brother of the mayor. Or was until the bug attack.

In the morning they decide to explore the two cabin camps. The girls take the north camp. And the boys take the south. The girls just find loose change and body parts.

The boys nearly get eaten by a bug in cabin two. And when they go to explore the final cabin, the last bug on site pops up between the boys and girls. The paladin charges and gets chewed on. It surprises the group by retreating down its tunnel. And is surprised when Sir Roland jumps in.

Elana, “It is out my line of sight.”

Two Bee Decided, “Just get closer and cast mockery.”

Torin, “get to the edge and fire down.” The group rain death down on the bug and Zenith gets the final shot in.

The group puts Torbin Wester on the extra mule and departs for town.



DM Notes. You can level up by spending 10 downtime days. Don’t level pass 4 until I tell you are you will level out. After first level it takes 2 quests to level up.

Remaining Quests

Shrine of Savras page 38 (any).

Dwarven Excavation page 22 (level 1).

Butterskull Ranch page 16 (level 2-3).

Tower of Storms page 40 (level 3).

Falcon Hunting Lodge page 24 (level 3).

Mountain Toe Quest page 36 (level 3-4).

Circle of Thunder page 18 (level 4-5).

Dragon Barrow page 20 (level 4-5).

Final Quest. Icespire Hold page 30.

End of session 601.
 

Dragon of Icespire Peak Session 6

Ghost Crab

Day 21 to Day 25

Tarsahk 21 (Spring time) to Tarsahk 25

PC Killed 2 Monsters Killed 63 Villains Captured 0 Villains Escaped 1

Villagers Killed 2. Houses Destroyed 1.

Start Time 6:03 PM End Time 8:39 PM

Take 10 down time days. 140 GP each. Take A level.

Magic Items +1 Weapon, Potion of Water Breathing, boots of Elvenkind.

Mundane Treasure Plot of Land for Horse Stables

I had a weak group of three. Zenith Starling the Grey Paladin 4 human. Calypso wizard 4 elf. Sir Roland Cloudcrest Human 3.

Harbin and Tibor Wester have a very loud and angry verbal fight through the door. Tibor is now living on the same floor as the group is in the Giant’s Toe Inn. The next quest the group gets is delivering two hunting falcons to hunting lodge.

The morning of the next day before they get to lodge the fog closes in. So close that Zenith and Roland fall into the river. As they are wading out, the blood tree druid attacks. Zenith and Roland charge the druid. Unseen due to the fog a river serpent drags Roland under the water.

Druid, “Lighting bolt. Shoot missed the spell slinger and got the mule. Don’t smite me bro!”

Zenith, “Nat 20.” As the druid falls, they don’t see the old man. They approach the river and still see nothing. Suddenly Roland pops from the water.

Roland, “My Hip. My back. My MULE! Give me a moment. No a couple of minutes then the snake will drown.”

Calypso, “We don’t see not snake.”

Roland, “It was a twenty-foot-long snake. I pinned to the bottom using my immoveable rod.!”

Zenith, “We were fighting a druid, and just heard a splash. No snake.”

Roland, “Fine I be right back as soon as my hip quits hurting.” He dives into the water and pulls the snake out.

Calypso, “Lair! Lair! This snake is only nineteen feet eleven and three quarters inches. Lair.” While the disagreement is going on the fog lifts and the bridge and hunting lodge fort is revealed.

Falcon the Hunter, “Are you people done? Why are you here? Oh my two falcons. Bring them in. Who are you? Hmm Cloudcrest. Yes. You are on the books.”

Roland, “I remember you. You were just a baby last time I was here. I remember you call me stinky!”

Falcon the Hunter, “You are eighteen years pass due. That will be 180 GP. Good job on that druid. I heard they have a mansion about ten miles from here.”

Roland, “I only have 109 GP. Here.”

Zenith, “We burned down their blood tree. And kill all of them.”

Calypso, “Well most of them. Since that one just popped up. You need to pay 100 GP for the falcons.”

Falcon the Hunter, “Here you go.”

Book, “What is this? You charging the noble for back membership and not mentioning the boots? You are a sucky DM.”

DM, “Hey they take the quests out of order, and it made sense a noble would be member of hunting lodge. Besides I didn’t charge them for their rooms. And they are off script. Again.”

Book, “Tell them to get on script fast or the encounters will be harder!”

DM, “They distracted me. Read on.”

Zenith, “You have stables and dog pens but no dogs or horses. Why?”

Falcon, “Those are for the guests. They bring their own.”

Zenith, “I need a horse. We need horses. But there are not stables on the map of Phandalin. I will buy a horse when I get back to town.”

DM, “There is only one horse for sale in town.”

Zenith, “You sure. I will check the map again.”

Calypso, “I got an idea.”

DM, “Sigh!”

The next evening after returning to Phandalin the mayor hears a knocking on his door.

Calypso, “I suggest you open the door and listen to our business proposal.” Some smooth talking, they walk out with a land deed for two plots north of Barthen Provisions and a tax wavier for a year to build a four horse and six mule stable. They also pick up the Tower of Storm quest.

The next day on the way to lighthouse the dragon Cryovain drops in for a visit. Cryovain, “How are my minions doing? Do have my loot? What happen to the professor? Dead due to old age?”

Roland, “Instead of cash how about your choice of two magic items. Staff of Birdcalls or Dust of disappearance?”

Cryovain, “My first magic item for my horde. You love me. You really love me. I take the magic stick. I will visit you on day 30 south of town. I have my first magic item.” The dragon dances away.

The next day by the sea shore on the way down to the lighthouse they meet Eugene Crab. A talking crab about twenty foot wide. He wants to group to free or kill the banshee in the cave. He is sad that his creator the druid Miraal turned evil. He will dig up her equipment if they release her. The group puts wax in their ears and moves out to the cave.

Miraal, “Don’t Smite me bro!”

Zenith, “Nat 20.” The group move up the narrow five foot walkway toward the lighthouse. Three harpies dive at the group. Roland falls for their song. One is knocked prone and bounces of the walkway recovering before falling into the ocean. It attacks the paladin.

Harpy, “Don’t smite me bro!”

Zenith, “Nat 20.” With the last harpy dead, Roland slides back down the cliff side nearly falling to his doom. They enter the lighthouse complex. Some rooms are empty. They leave the storm altar alone. Entering the bedroom they find another blood druid.

Moesko, “I haven’t the heart to tell you why you have mess up. No I not going to give you the information.” He charges the group and is belly blocked by Calypso and is knocked prone.

Moesko, “Don’t smite me bro!’

Zenith, “Nat 20.”

We will pick this up in room T7. Please let me know which of the next two quests you want to run.

DM Notes. Forgot to reward you the boots during the game. Leveling up will be different. If you are level five you have to do both Circle of Thunder and Dragon Barrow to level. Below level five you have to do two quests to get to the next level.

Remaining Quests

Shrine of Savras page 38 (any).

Dwarven Excavation page 22 (level 1).

Butterskull Ranch page 16 (level 2-3).

Mountain Toe Quest page 36 (level 3-4).

Circle of Thunder page 18 (level 4-5).

Dragon Barrow page 20 (level 4-5).

Final Quest. Icespire Hold page 30.

End of Session 604.
 

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