^except that he has already told everyone here that he doesn't have any players to enjoy the world he's trying to build.
Really appreciate the comment; it's just so helpful to talk about this stuff with people who "get it".Try thecbg.org for another place to post campaign settings for critique. I am too sick today to read your stuff, but maybe tomorrow...
Huh... you know what, I hadn't considered that. That's actually a really awesome idea! Thank you so much - that makes so much sense! It even gives the Moon Elves some more of a unique angle; they must have some kind of alternative element from their home on the moon that works as a stand-in for their necrotech and the like.On Sun-elves and the decaying technology, what if the ancient stuff was derived from an element that doesn't exist in the mortal world, but only in the Feywild? That way ancient technology can be maintained, but no new ones can be built.
Imagine a world with nuclear bombs, but no particle accelerators and our ability to build them have been lost. We can maintain the current bombs, because they are relatively simple machines, but there is no way we could make more without weapon's grade plutonium or enriched uranium. Even if somebody knew that's what we needed, they couldn't make more of it.
Hobgoblins exemplify the dark side of civilization, where adherence to the law is more important than justice. They expand their power through military conquest wherever they can, and they have little care for the fate of those swept aside or crushed underfoot. Though it can be easy to disdain or even hate the hobgoblins for their excesses, their immorality is tempered by pragmatism that keeps them from plunging into absolute evil.
Because hobgoblins are the most intelligent and civilized of goblinkind, a few of them suppress or deny their baser urges and embark on adventuring careers.
Hobgoblins greatly prefer being in control to any sense of indecision or chaos. This mind-set has led them to organize themselves and their kin, goblins and bugbears, into an orderly society in an attempt to civilize the wilderness. The thought of “untamed nature” is likely to cause a hobgoblin to curl a lip in distaste. The main exception to this attitude among hobgoblins is in the art of beast handling, where tamer is not necessarily better.
Hobgoblins’ lives revolve around two kinds of honor, though “honor” is a poor translation from the original Goblin, which actually encompasses two words. Atcha is honor obtained through glorious deeds, such as the subjugation of new lands or the development of powerful new magic weapons and armor. Muut is honor obtained through doing one’s duty well, whatever that duty is. Young hobgoblins focus on atcha when they jostle for rank among their peers, and this is encouraged to some degree by their parents and clan elders. But a common saying states that “A blade without a hilt cuts its wielder”: a warning to those who seek atcha at the expense of muut that their failings will catch up with them one day.
#1: Too Many Beastfolk?
I don't mind the presence of beastfolk civilizations in my setting, but I know that most players prefer (or at least are more comfortable with) demihuman races. So, I'm a little worried I may have too many of the former and not enough of the latter. Using this current "world-wide guide" rough draft, would you folks agree that this is a problem I need to be concerned with?
#2: Are There Enough Enemies?
Basically, I'm worried I may not be giving players enough creatures to face off against, and thus making this setting kind of boring. Here's the rough run down of what a party can go up against; is my worry valid?
#3: The Problem With Gods
This setting is going to require religions. It's a plain and simple fact. But the problem is... well, I tend to find the religious aspects of D&D some of the least interesting. I don't have the slightest idea of where to begin working on such matters, and I know I'll need at least a few small pantheons.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.