Yaarel
🇮🇱 🇺🇦 He-Mage
The Proficiency Bonus increases aren’t significant changes in the characters’ capabilities. The breaks in the official tiers are the levels where Extra Attacks are gained, casters get access to spells with a big power bump, exp progression slows down to give you more time to enjoy your new features. Proficiency Bonus is a small power increase within the tiers, but the tier breaks are definitely at 5, 11, and 16.
11 has a significantly larger mechanical power gap compared to 10 than 9 does to 8.
Feel is subjective and really has more to do with how your table plays than the design of the level progression curve.
There’s no such thing as levels 21+ in 5th Edition.
Your experience differs. I play full casters mainly, so extra attack isnt a thing. Cantrip damage is meh.
The spells matter. In addition to boosts in the proficiency to set DCs and spell attacks, there are significant spells that jump in power at level 5 (Fireball) and at level 17 (Wish). But the spells at the other levels are a trickle. Each of these levels have good spells and less good spells, with no real jumps in the level. Actually, the spell list for spell level 6, corresponding to level 11, is relatively disappointing. (To be fair, the least impressive spell level is 8.) Level 11 comes and goes like the other levels do.
The boosts in *accuracy* because of the tiers of *proficiency* are noticeable, making most spells at every spell level more potent.
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