It sucks in that same comfortingly familiar way we became accustomed to while playing 1e because there wasn't anything else.So Frog God Games market their products as having a 1E feel. What to you makes a product have a 1E feel?
It sucks in that same comfortingly familiar way we became accustomed to while playing 1e because there wasn't anything else.
As opposed to sucking in any other way, which'd just be sucky.
Everyone keeps their character sheets in Trapper Keepers.

Less reliant on class abilities, more reliant on ingenuity to overcome obstacles...to get stuff.
What to you gives the 1E feel to D&D games or products?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.