It is necessary to have decent nonmagical class options because not all settings have magic. Not all players want to play a magical character.
Personally, I love magic, and only play magical characters.
However, the tactician aka warlord is such an important salient option, that I want to see 5e offer it as a core part of the game.
Also as DM, even tho I prefer high magic settings, there will be regions and cultures that lack magic, and I want to see the tactician as part of my tool kit for world building.
I am. Rage isn't key to a Barbarian. It increases skill checks, adds damage and reduces incoming damage. What's key to a Barbarian is the relentless, reckless attacking.So just get rid of the key part of a Barbarian and neuter a key part of the Druid and it's all fine?
I feel like you're trying to make a point here.
Because it's not possible. Sub-classes in 5e don't all follow a fixed formula or pattern, but there's some things that are unprecedented to do with a sub-class. One of them is to yoink major, class-defining, abilities like full casting or Extra Attack. That prettymuch disqualifies ever last class. If you start with a full-caster bard or a high-DPR fighter or Rogue, you just don't have enough design space left to do all that fun stubbornly-not-magical support stuff.
Even if we set the precedent
, it'd be tantamount to creating a new class, anyway.
I do believe joink is being used as slang for "remove" not add.Umm...Tony?
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We did.
It wasn't.
I am. Rage isn't key to a Barbarian. It increases skill checks, adds damage and reduces incoming damage. What's key to a Barbarian is the relentless, reckless attacking.
And "neuter a key part of the druid"? What would that be? Wildshape is a 2/rest mechanic to turn into an animal. CD: Wildshape is an up to 3/rest mechanic to turn into an animal.
My point is that your points for the barbarian, druid, etc. all being seperate are far less substantial than your points against the warlord.
I do believe joink is being used as slang for "remove" not add.
In which case, look at the UA Ranger. They made the entire feature a subclass feature rather than have a subclass feature remove a class feature.
I've tried, it turned out pretty clunky.Maybe have it so you don't actually have to use dice for it? Maybe you just get maneuvers you can trade attacks for?
It was an idea for people to jump off of, although I could've worded that part better.
And I still say why does being non-magical matter so much?
End result would be the same.
Oh, I could see it, theoretically. For instance, a faux-Warlord fighter sub-class that could sacrifice it's Extra Attacks to do all sorts of maneuvers, dynamically. Extra Attack represents a pretty big chunk of power. It's just unprecedented, ATM, and it's not like Mearls is suggesting anything of the kind in his podcast.Ah I see what he's saying. I am not sure why you couldn't though. Why couldn't you say, "At the beginning of each day, you may sacrifice your use of Ability X and gain Ability Y for that day. Once you've made this decision, you may not gain Ability X again until a long rest."?