There are definitely a sense of a variety of different systems at play: e.g., 4e, 5e, True20, d20 Modern, etc. But d20 Modern was really the first that expanded customization more on the level per level basis within the d20 chassis.Actually, feels more like d20 modern than 4e - more like they took the “rogue talent” or “alchemist discovery” model. You see this approach in Starfinder already.
The great thing about that though is it would feel like the parts of 4e Powers that 4e fans liked, and not feel like the parts of 4e Powers that 4e detractors didn’t like.
They really need a better term than "feats"I 'm guessing that class abilities are now class feats.
As a huge PF fan who was very underwhelmed by 4E, I'm also seeing some big picture concepts that were advertised and/or included in 4E. And they are all things that are positive. I have no doubt there will be 100 shades of grey on every topic. But the fundamental "issues" with 4E from a PF fan point of view have not made any appearances. And I greatly doubt they will.You know... I didn’t want to be the one to say it, but a lot of what they’ve revealed so far has reminded me of some of my favorite parts of 4e. Some of the stuff they said about monster design, getting a choice of new abilities every level, Feats that let you do special Maneuvers with your action, the streamlined action economy... I don’t want to get my hopes up too soon, but I’m loving the 4e-isms we’re starting to see. I hope it doesn’t turn off too many current PF1 fans though. But Paizo is doing one thing very right that WotC did wrong, and that’s respecting the previous edition and its fans, and making sure PF1 remains available to those who want to keep playing it.