Karma Kollapse
First Post
Hi,
So my group are at a point in Adventure #4 where things could abruptly end at any session (god bless having ships at every port and a teleporting mage on standby). The Obscuriti know they are being looked at and the RHC know that they know that they know that they know. One of the players said Bree offering them a drink in their cabin was one of the tense scenes they've played in.
So I'm prepping Adventure #5 and I'm finally having to confront what I think is the darkest thing in the whole of Act 1 : Ekossigan's plan to hang 31 orphan children on a tree to open a portal to the Bleak Gate. I'm slightly anxious about running this subplot; whilst the general jist is good, a plot that basically involves a villain slaughtering children might be a bit much, especially as one of our players (in fact, the one who commented just above) is expecting his first child this September.
My plan is to go through some of the housekeeping for Adventure #5 before next session's game on Tuesday (such as talking about the B Team), and mention that child mortality might pop up in the adventure. I expect my players are made of tougher stuff than I... but in the event they veto such a plot, would Adventure #5 work okay without Ekossigan?
Sub question: What in your mind is the darkest moment in the campaign? I must admit to not going through Acts 2 + 3 with a finetooth comb, so the above scenario is definitely the darkest in my mind, in an adventure that also includes terrorist bombing and a main bad guy carving eyes out of sort-of-player characters. Adventure #4 with the murders is pretty harsh but happens mostly off screen, and Elanor's evil is a bit more back-story and easy to underplay. Sijhen is pretty nasty but he never sucks the brains out of anyone anybody cares about.
- Karma.
So my group are at a point in Adventure #4 where things could abruptly end at any session (god bless having ships at every port and a teleporting mage on standby). The Obscuriti know they are being looked at and the RHC know that they know that they know that they know. One of the players said Bree offering them a drink in their cabin was one of the tense scenes they've played in.
So I'm prepping Adventure #5 and I'm finally having to confront what I think is the darkest thing in the whole of Act 1 : Ekossigan's plan to hang 31 orphan children on a tree to open a portal to the Bleak Gate. I'm slightly anxious about running this subplot; whilst the general jist is good, a plot that basically involves a villain slaughtering children might be a bit much, especially as one of our players (in fact, the one who commented just above) is expecting his first child this September.
My plan is to go through some of the housekeeping for Adventure #5 before next session's game on Tuesday (such as talking about the B Team), and mention that child mortality might pop up in the adventure. I expect my players are made of tougher stuff than I... but in the event they veto such a plot, would Adventure #5 work okay without Ekossigan?
Sub question: What in your mind is the darkest moment in the campaign? I must admit to not going through Acts 2 + 3 with a finetooth comb, so the above scenario is definitely the darkest in my mind, in an adventure that also includes terrorist bombing and a main bad guy carving eyes out of sort-of-player characters. Adventure #4 with the murders is pretty harsh but happens mostly off screen, and Elanor's evil is a bit more back-story and easy to underplay. Sijhen is pretty nasty but he never sucks the brains out of anyone anybody cares about.
- Karma.