Ralif Redhammer
Legend
Always read the item descriptions in Dark Souls.
I think magic items as a means of delivering lore is great. Some players won’t pay attention to a random NPC talking about a war 200 years in the past. But a magic item that’s a relic of that time, lost on the battlefield – well, that gives them both historical details about the world, and a reason to go someplace new and investigate.
I think magic items as a means of delivering lore is great. Some players won’t pay attention to a random NPC talking about a war 200 years in the past. But a magic item that’s a relic of that time, lost on the battlefield – well, that gives them both historical details about the world, and a reason to go someplace new and investigate.
You touch upon an interesting side to this discussion, which is the way magic items can help with the world building. Magic items can be more than just a loot reward or a helpful tool, they can have a name and even a backstory. And sometimes this can help with a little bit of lore exposition. A good example is the game Dark Souls, which uses item descriptions to do most of the story telling.