Currently, I don't. I use to DM a group that ended when they hit level 15, but now one of the members has moved to Spain (I'm Argentinian) and another has diagnosed schizophrenia, so he isn't very available. This group was incredibly powerful by then. I made the mistake of giving them a ring of jump, and they gave it to the Oath of the Ancients half orc paladin, who currently hosts a game for me as a player.Would you like to be the opponent testing a party against Moloch then. Also according to encounter building. CR 21 equals 5 PCs of level 17. I am certain that if you controlled 5 level 12 PC's Moloch would win handily. And you would have some difficulty with him as a level 17.
Do you have a group of level 12 characters.
That is an unearthed arcana. It wasn't the premise of the DMG. A level 20 creature would have to be an even fight for a level 20 group of four. I know that it is actually an easy fight (the XP doesn't match the Average level fight) but a level 21 should be at least difficult. If not, why bother with CR?[MENTION=6784868]Erechel[/MENTION] I don’t think CR is supposed to work that way. Matched to level.
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That is an unearthed arcana. It wasn't the premise of the DMG. A level 20 creature would have to be an even fight for a level 20 group of four. I know that it is actually an easy fight (the XP doesn't match the Average level fight) but a level 21 should be at least difficult. If not, why bother with CR?
Not unless playing Tieflings are causing players to become Satanists.
Heh, to be fair, many of the characters that players play are warlocks who sold to their soul to a devil. (There is no requirement for warlock characters to sell their souls to a devil, but the flavor is there and it often happens at player tables.) (However there is now a requirement for cleric characters to worship polytheistic gods.)
Also Clerics are not required to worship polytheistic gods. You can worship concepts as well.
The barbarian has advantage on Initiative checks and will go first or second when combined with cutting words. For sure the Ranger is getting all her attacks in that first round. The ranger deals more damage than what the monster can regenerate if he decides to stay away. If it wants to do anything other than get destroyed by the wizard and the ranger.
Like I said, the most likely outcome is the Devil Lord flees for his life at the end of the first round. This isn't a fight it can win against my group.
Constantly backing up does not seem like the most interesting strategy.
Have him and his skeleton archers constantly weaving in and out of Stinking Cloud, only multiple teleporting away for regeneration phases or escaping from nasty AOE fields.