Uller
Adventurer
I'm running a sandbox campaign over the summer...going for a feel similar to the Darkest Dungeon CRPG.
The PCs just completed their first adventure and then had two weeks of downtime (I'm going with a method Gary Gygax used...game time is the same as real time...so if two weeks of real life pass, then two weeks of game time pass between adventures...makes it easy to track).
The PCs are in an isolated camp where they are trying to rebuild a bridge so that the main road back to civilization will be clear (this will open up options for them for buying gear) so there aren't a ton of options for down time but I'm using the rules in Xanthar's. One option I gave them is "Exploration" to look for additional clues, hooks, dangers, etc. I just run this like Research but with more wilderness skills (Survival, Nature, Athletics, etc). Everyone seems to like resolving it as a skill challenge with 5 checks, 3 successes finds something. Two failures by 10 or more results in a complication (so you can succeed and still get a complication.
So...in the keeping with the spirit of this campaign (almost everything is random...I have no over arching plot...that will develop from the dice and the actions of the PCs and NPCs as they interact)...I need some ideas for a random table of things that can be uncovered via exploration. They can be very general or very specific.
The first PC to do this uncovered a tomb or vault below an collapsed watch tower. The second PC failed to find anything. He failed twice by more than 10 but succeeded twice...so he attracted the attention of a local forest "god" (an Oni. I just watched "The Ritual" on Netflix. That thing is totally and Oni just with a weird head and arms...)
I also need some other ideas for complications...
So feel free to chime in with general or specific items I can put in a d100 table for what they uncover. The region is a mountainous forest. They are trying to recover the ruins of an ancient fortress and town that was mysteriously destroyed. Civilized people (using Forgotten Realms cultures) are clashing with pagans (using Norse mythos).
Also feel free to chime in with other complications...
The PCs just completed their first adventure and then had two weeks of downtime (I'm going with a method Gary Gygax used...game time is the same as real time...so if two weeks of real life pass, then two weeks of game time pass between adventures...makes it easy to track).
The PCs are in an isolated camp where they are trying to rebuild a bridge so that the main road back to civilization will be clear (this will open up options for them for buying gear) so there aren't a ton of options for down time but I'm using the rules in Xanthar's. One option I gave them is "Exploration" to look for additional clues, hooks, dangers, etc. I just run this like Research but with more wilderness skills (Survival, Nature, Athletics, etc). Everyone seems to like resolving it as a skill challenge with 5 checks, 3 successes finds something. Two failures by 10 or more results in a complication (so you can succeed and still get a complication.
So...in the keeping with the spirit of this campaign (almost everything is random...I have no over arching plot...that will develop from the dice and the actions of the PCs and NPCs as they interact)...I need some ideas for a random table of things that can be uncovered via exploration. They can be very general or very specific.
The first PC to do this uncovered a tomb or vault below an collapsed watch tower. The second PC failed to find anything. He failed twice by more than 10 but succeeded twice...so he attracted the attention of a local forest "god" (an Oni. I just watched "The Ritual" on Netflix. That thing is totally and Oni just with a weird head and arms...)
I also need some other ideas for complications...
So feel free to chime in with general or specific items I can put in a d100 table for what they uncover. The region is a mountainous forest. They are trying to recover the ruins of an ancient fortress and town that was mysteriously destroyed. Civilized people (using Forgotten Realms cultures) are clashing with pagans (using Norse mythos).
Also feel free to chime in with other complications...