Lanefan
Victoria Rules
Not guilty, y'r honour.Upthread someone ( [MENTION=29398]Lanefan[/MENTION]? [MENTION=23751]Maxperson[/MENTION]) referred to "life force".
For once.

Lanefan
Not guilty, y'r honour.Upthread someone ( [MENTION=29398]Lanefan[/MENTION]? [MENTION=23751]Maxperson[/MENTION]) referred to "life force".
On the other hand, if he actually tried to impose his playstyle, and made players defend their decisions as character-knowledge-driven, I suspect his tables wouldn't stay full.
Likewise, if he house-ruled away all the mechanics he dislikes, he might have trouble recruiting players. Not necessarily because they disagree with him philosophically, but because they just want to play the game they know.
Maybe they were malicious, or maybe they were just incompetent, but either way they failed to deliver on the promise. It wouldn't have been hard to design a game that would have been more inclusive. They should have just owned up to the fact that they were intentionally excluding certain groups.
Deceptive marketing counts as malicious practice, in my book.
I've never known DMs to go begging for players. Even DMs everyone knows are bad.
Playing is just so much easier and more fun.
You have 20 wanting to play for every one actually wanting to run.
While I have a strong opinion on metagame design elements, I by no means intend to imply that those who enjoy such concepts are doing it wrong or should convert to my way of thinking. This is about a preference. It would be just as silly to try to convert everyone who prefers chocolate ice cream to vanilla. Vanilla is better in my opinion but philosophically "a matter of taste cannot be disputed"
So a short definition: Metagaming.
Metagaming is when a player makes a decision that the character the player is playing could never conceive of or know about.
Here are some examples of metagame rules in 5e.
1. The player chooses the number of hit dice to apply towards healing during a short rest. There seems to be no analog for the character. There also seems to be a resource being consumed but what is that resource? Potential healing?
2. Action surge. Why is this limited (besides game balance) early on to once between short rests? Can a fighter really only once in the course of a battle choose an exact moment to make an extra effort and then not again? This again seems like the player is choosing something the fighter would know nothing about.
3. Second Wind. A player decides to give his character a surge of energy. The character just gets it apparently unexpectedly. It happens in the fast and furious furer of combat so it's not even something the character could think about much.
4. Inspiration. Since this part of the game is pretty optional (and my guess is anyone close to my thinking ignores it anyway), it's not that big a deal.
I realize I'm picking on the fighter but the fighter is pretty egregious in these areas. I'm sure may of the other classes have at least some issues like this though perhaps not to the same degree.
So how do you guys with my own sentiments (or at least some sympathy for my sentiments) handle these things. What house rules have you developed? Is the game salvageable for someone like us?
I've been thinking about Pathfinder 2e as another possibility. Do you think it will do better in that particular area? Worse? I'm going to check out the pdf.
What about you old schoolers? There is a lot to like in some of the old school games but I find them not systematic enough for me. Heck 5e probably isn't as much as I'd like. Everything is a special class rule. I do think feats as a mechanic might be better ala Pf2e. But I am also thinking they'll make some pretty awful feats as well.
Thoughts?
or maybe, they were just targeting the 70% of the market that lies within 1 stdev of their market center and you were in the other 30%?
Sometimes the simplest answer isn't deception, it's perception.
Yes, for right or wrong, house rules have a severe stigma attached to them which are likely to turn away players. That's why it's such a betrayal that they would market this game as being for everyone, and then fail to support anything but a very middle-of-the-road audience of players who don't care. Anyone with a strong opinion on any topic - the kind of player who might actually care enough to change rules that they didn't like - is left without the framework or authority to do so, because other players are likely to see those changes as illegitimate.
Not guilty, y'r honour.
For once.
Lanefan
Of course [giants] are biomechanically possible. That is what the physics says.
A little tangential here, but as a math teacher I wanted to address this point real quick...
Actually, "the physics" says precisely the opposite: http://galileoandeinstein.physics.virginia.edu/lectures/scaling.html
A giant with 3 times the proportional height, width, and length of a human being would not weigh 3 times as much. He or she would weigh 27 times as much (all other things being equal, volume is height cubed) as the human. The moment said giant stood up, most of the bones in his or her leg would collapse under the immense weight.
In other words, if a "human" averages 6 feet, 200 lbs then an 18 foot "giant" would weigh around 5400 lbs. You can't support that amount of weight without a deep structural change in the anatomical proportions of the organism: the result wouldn't be anything that remotely resembles a gigantic human, at least not in terms of musculature and skeletal structure.
An elephant is not a bipedal primate, nor is a tyrannosaur. Their musculature, bone structure, and anatomical proportions are totally different from ours.
There's a lot of stuff in D&D style games that is like this (dragons being able to fly with their listed weights and wingspans being an oft-cited example). D&D's world only obeys the laws of physics if by "physics" we mean, as pemerton suggested earlier, common sense tropes and not actual mathematics.