Parmandur
Book-Friend, he/him
Couldn't a 1st level PC roll with +2 for proficiency, +4 for Guidance, +4 for 18 stat? Which would be a 1 in 80 chance to hit DC 30.
My question is fairly simple - what is there (given bounded accuracy) that is feasible for a 15th level fighter but impossible for a 1st level fighter.
DC 25 or 30 doesn't fit that description: a 15th level fighter has +4 or +5 to CON, and even with +2 from Remarkable Athlete has almost no chance of succeeding at that attempt. (Literally no chance against DC 30 without further buffing, and even then the chance is very small.)
As I posted upthread, DC Heroes tries to deal with this issue via unbounded accuracy, that is, allowing very significant variation in both numbers on the PC sheet, and system-supported DCs.
4e tackles it completely differently, by looking first to the fiction to establish feasibility, and then having a chart to read off the DC given the level. MHRP and HeroQuest revised are both fundamentally the same in this respect. (Although obviously different in the technical devices they use to achieve this result.)
The difference I think in the approaches, and maybe where @pemerton ' s contention is, is that 4e tells you these things are part of the epic tier and they involve this specific fiction... while 5e says these are beyond the ken of certain men and you the DM decide what that is in your particular campaign. I think pemerton wants the game to define these things for him while I (and I think others) rea happy to decide what these things are for ourselves in any particular camapign.
The fact that official adventures seem to rarely if ever use these DC's (thus also not attaching a specific fiction to them) would seem to reinforce this notion of the DM defining what falls into those extreme DC's.
EDIT: I want a more mythical campaign... Fighters sticking their hands into forges of creation to hold an artifact while it is created become doable at high levels. More sword and sorcery... perhaps gigantic leaps and feats of extreme strength beyond those of most men become feasible at the higher end of the DC's.This is a red herring. I've already posted upthread that it's easy to change the fiction of 4e while preserving the mechanical framework, and WotC published two examples: the Neverwinter Campaign Setting compresses the fiction of Heroic and Paragon into the mechanical framework of Heroic (mostly by offering versions of beholders, mind flayers and the like statted at heroic tier); while Dark Sun extends the fiction of Heroic and Paragon tier over the three tiers of paly (by statting up the sorcerer kings, who in default 4e terms would be Paragon tier opponents, as epic).
The best description ever offered on these boards of the relationship between bonuses and fiction in 4e is the following:
The contrast I am drawing between 4e and 5e is fairly straightforward: in 4e the feasibility of an action can be settled upon independently of mechanical minutiae - by reference to the ideas expressed in the tiers of play, to the prior established colour, to the flavour of the paragon paths at use in the game, etc. Once that has been done, the system has a simple way for setting a DC which will mechanically satisfy the desiderata for feasibility, namely, the DC-by-level-chart; and also a framework for integrating individual checks into the resolution of a scene, namely, skill challenges.
5e doesn't have a skill challenge system, and at least as bounded accuracy is presented appears to set a DC that is prior to the question of feasibility, and settles the question of feasibility rather than being an afterthought to the question of feasibility.
Some posts in this thread seem to say the opposite, and that in fact DCs can be set just as they are in 4e. But then (i) what is the point of keeping on reiterating bounded accuracy? And (ii) what is the objection to a DC-by-level chart to facilitate this?
My main objection to a DC-by-level chart would be that it is harder to memorize than 5 numbers catagories as, universally "Easy-Moderate-Hard-Very Hard-Impossible." For 5E, no reference is necessary it's all in the head. Certainly DCs can, and I'm sure often are, set like in 4E, but level based charts are unnecessary.
I'd go so far as to say that I see a strong link between 4E's system and 5E iterating on it.
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