D&D General [+] More Robust 'Fantasy Race' Mechanics for D&D-alikes / Redeeming 'Race as Class' for Modern D&D [+]

That sounds like reflavoring. I know this is a good solution for many people, but I have never been in favor of it. For me, if you are simulating different things they should be represented differently in the rules.
That was not my intent. I would personally give each race some options to spend feats and/or levels to enhance their racial traits, as a new rules module. But these new abilities need not be entirely unique. One dwarf PC engages with the new rules, the other does not.
 

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