Twilightorder
First Post
I'm currently running a Forgotten Realms campaign with D&D 5e. The game is a more political game focusing on Scardale, following the heir of Lashan PC and his group of companions that are trying to help the people of the area and for him to claim the throne there eventually once he has enough support.
I have a good amount of NPC's developed from the various factions, along with their goals worked out, though it's not extremely detailed yet. I know there is another heir that has recently come out, and Zhentil Keep, Hillsfar, Sembia and other factions are constantly trying to gain power in the area, with the goals of having Scardale for themselves.
I was curious how other GM's handle big events that go on behind the scenes, to make the world believable and to show that things happen without the PC's involvement all the time. For example, assassins strike at the false heir, which makes his faction retaliate by killing people of that faction, or the false heir claims the throne eventually after getting enough power. How do I do this behind the scenes? Do I make a timeline and these things happen automatically? Do I play it by ear and just throw things in as information that they learn about eventually? I would love a system for this, like listing out goals and possible events and outcomes and randomly rolling for them to see when they happen, etc.
Any advice would be greatly appreciated. Thank you!
I have a good amount of NPC's developed from the various factions, along with their goals worked out, though it's not extremely detailed yet. I know there is another heir that has recently come out, and Zhentil Keep, Hillsfar, Sembia and other factions are constantly trying to gain power in the area, with the goals of having Scardale for themselves.
I was curious how other GM's handle big events that go on behind the scenes, to make the world believable and to show that things happen without the PC's involvement all the time. For example, assassins strike at the false heir, which makes his faction retaliate by killing people of that faction, or the false heir claims the throne eventually after getting enough power. How do I do this behind the scenes? Do I make a timeline and these things happen automatically? Do I play it by ear and just throw things in as information that they learn about eventually? I would love a system for this, like listing out goals and possible events and outcomes and randomly rolling for them to see when they happen, etc.
Any advice would be greatly appreciated. Thank you!