Maxperson
Morkus from Orkus
:spittake: <coughing> Man, that's a new keyboard you owe me.
Nah. Buy it out of the money you get for that mental gymnastic gold.
:spittake: <coughing> Man, that's a new keyboard you owe me.
As DM how do you not introduce obstacles that are your preconception of how things should maybe turn out? If the PC is free to write their own story (via dice), his story-arc might end within the next session or two. That would leave him twiddling his thumbs for the rest of the campaign arc.
Again, Max, you've said that if the DM doesn't allow your attempts, they're a jerk and you won't play with them. This conflicts with your prior statements that the DM can (and maybe should) block attempts to find the cultists in the tea house because it would be "realistic" (ie, your thinking about the imaginary world says something) that this is unlikely. You previously sidestepped when I asked if you'd call your DM an asshat and quit playing if they found your quest to be ruler of your own kingdom unlikely and at odds with their conception about their setting. Now, you're trying to make it about "society" defending your opinion.So first, society dictates that when playing a game you don't be an asshat, not me. Second, I didn't use that definition of asshat. Nice try. Now your going to go dig up where I said that unless a DM is an asshat, I will eventually be able to succeed. That doesn't give you my definition of asshat, though. That's just more assumption on your part.
And those probabilities define your uncertainty about where they are, not where they actually are.If you get someone's regular weekly schedule down, you can set the probabilities of him being at any given place at any given time.
Nah. Buy it out of the money you get for that mental gymnastic gold.
Sigh. Last time:
1. Imagination is not the real world.
2. Your game is entirely imagination.
3. If you define 'realism' as 'mirroring the real world', your imagination cannot, because 1 and 2.
4. If you define 'realism' as 'my imagination tries to be internally consistent and coherent and believable to other people' then, yes, you can do this.*
Which part requires mental gymnastics?
On your side, you've advanced that you can have realism (definition 3) in your game because imagination exists in the real world, your imagination continues to run when you're not imagining it, and that probabilities are a feature of the real world and your imagination therefore probabilities are realism.
I rest my case. Continue if you wish, I'm really not sure how you could make a larger fool of yourself, but I'll not bet against you.
*It's worth noting that I use 4. for my games and it works swimmingly. I don't confuse myself that adding what I think the real world is like is actually useful in and of itself, but make choices as to what best improves my games.
I know you aren't dumb, so getting number 3 wrong for the umpteenth time after I have corrected you on it at LEAST 5 times in this thread, probably closer to 10 is nothing but bad faith. If you want me to respond again, try with what I am saying, not your alterations.
Perhaps you need your hand to be held by the DM to get your MEAT. Maybe your players need you to hold their hands in order for them to get their MEAT. I've grown past that need as a player, though. I am fully capable of getting my own MEAT,
An edit: what would count as good situation to engage I will rule my own kingdom will depend (obviously) on all the details and nuance of the particular table and its players inclinations. But just to kick things of, and thinking of two examples from fantasy literature - Aragorn and Conan - it might well make sense to start with a kingdom whose rulership is under some sort of pressure or doubt. And present that pressure or doubt in a way that makes things hard for the player.
Eg Aragorn: How can I take over the kingdom while honouring my obligations to family, ancestry and the stewards who have faithfully ruled in my stead?[/I
Conan: Can I, a barbarian, gain acceptance as the ruler of the most civilised kingdom around?
And in relation to these, or similar, possibilities, a game that starts with Keep on the Borderlands in its standard version would be NON-MEAT, even though the player might try and have his/her PC made Castellan of the Keep; and might even connive to that end (eg by helping the existing Castallen meet an unhappy end at the hands of the evil priest).
Well, obviously part of my answer is I would advise approaching games which feature at least some mix as being more-or-less equal partnerships. Its OK to have ideas and themes you as DM want to explore, that's only fair! I'm not sure about the 'primary author' part. I mean, in a lot of story games the GM is still primary author, maybe even sole authority on what is really possible within the 'box' of the particular game world/genre. I would just say that the game should also be equally about what the players are interested in it being about.I truly attempt to steer my game hard in the sandbox tent where I'm willing to sacrifice large meta-plot arcs and storylines in favour of letting the PC pursue their desires. Of course the obstacles I introduce in my game are because of some underlying preconception of how things should turn out, given that I am the primary author of the fiction.
The question I ask is, how was that different for you in 4e?
For instance, we have a PC at my table with a backstory (all his by the way):
A restitched soul of the player's previous dead PC (Bard), but now different/altered/evolved into a being serving Kelemvor (Cleric). He has memories/fragments of his past, but his personality is changed, more solemn and grave. His sole purpose is to track down and kill a psychopathic NPC who intends to revive A'tar whom the NPC believes is the true deity of the sun, the harsh and merciless goddess, as opposed to the feeble and fake gods Amaunator and Lathander. Kelemvor, the deity of the Dead, firmly believes that A'tar must remain dead for the good of the cosmos and so his faithful servqnt, the PC, does his bidding.
As DM how do you not introduce obstacles that are your preconception of how things should maybe turn out? If the PC is free to write their own story (via dice), his story-arc might end within the next session or two. That would leave him twiddling his thumbs for the rest of the campaign arc.
Lol. I'm sorry. Call me 5 years old. I don't care.
But this is bloody hysterical. I've read it like 5 times and just cackled.
"I DON'T NEED YOU HOLDING MY HAND. I CAN GET MY MEAT BY MYSELF OK?!"