From this thread I get the sense you know and like DitV and some PbtA games. What else?He knows and likes the same game I do.
(And what system was the bathing RPG using?)
From this thread I get the sense you know and like DitV and some PbtA games. What else?He knows and likes the same game I do.
The bathing system was Symbaroum, so more of a shame for its cool setting full of possible conflicts and stuff.From this thread I get the sense you know and like DitV and some PbtA games. What else?
(And what system was the bathing RPG using?)
This is the first time of heard of Symbaroum - I just Googled it and skimmed a rpg.net review.The bathing system was Symbaroum, so more of a shame for its cool setting full of possible conflicts and stuff.
I enjoyed a lot Marvel Heroic (Fantasy).The bathing system was Symbaroum, so more of a shame for its cool setting full of possible conflicts and stuff.
We shared the interest for Gumshoe, Blades in the Dark, AW .... later on I understood he likes to tinker with games and make them his own thing, one true wayly
This is the first time of heard of Symbaroum - I just Googled it and skimmed a rpg.net review.
I tend to be wary of RPGs where the main hook is setting, and (perhaps unfairly) your experience with this system is not changing that! If you've never read Ron Edwards' essay about setting in rpgs, you might find it interesting.
I'm not sure how you're disagreeing with me: I said that it is the GM, not the player, who determines the degree of detail in which the gameworld can be explored. And you seem to have just elaborated on that point.
And this - a long-running TV series - is a far better point of comparison than a movie; and what you say here is quite right: the drama is a) going to have numerous sources and b) will rise and fall as it hits those peaks, valleys, hills and so forth.That said, consider most things with a serialized format. Generally there are multiple points of dramatic conflict throughout a series. There will dramatic conflict that is the forefront of the episode. There will be dramatic conflict in the backdrop of the episode. (Usually A, B, and maybe C plots.) There will be dramatic conflict centered around lengthy character arcs. There will be dramatic conflict centered around narrative or story arcs. There will be dramatic conflict between characters. This drama will overlap, crisscross, and branch. Some storylines will naturally slow down in favor of other storylines. Over the long term, we are not looking at a plateau, but, rather, a mountain range containing peaks, valleys, and hills.
I hope not, anyway.Sure. I think the people I play with enjoy our games too - certainly no one is forcing them to set aside every second Sunday afternoon and come along to our sessions.
You say "selected events", I say "highlights", and I think we mean the same thing.I suggest that your account of films is confusing cause and effect - it's not that films are time limited and hence show highlights; it's that films want to tell well-paced stories and hence show only selected events in the (notional) lives of their (fictional) subjects.
Merely proving that corner cases exist in all arenas.Of course there are real-time films, like some of Andy Warhol's, but I find it hard to believe that more than a handful of people has ever watched all 5 hours of Warhol's Sleep.
Which comes right back to the thread topic: realism. Is it realistic to think your PC archer ought to be keeping track of how many arrows she has left? Yes. Can this tracking become tedious? Yes. Is the associated tedium enough reason in itself to forego the tracking and lose the associated realism? No.Good RPGing also involves management of pacing - not by retrospective editing (given the way RPG fiction is created) but by managing scene-framing and transitions. (Even if this is as simple as Moldvay Basic's no play, only healing, happens between dungeon raids.) I don't want to RPG doing the laundry, cleaning my character's teeth, or collecting wood for a campfire. I find managing resources rather tedious, and prefer RPGs where that's not really a consideration (this is one respect in which Traveller shows its age, design wise - your suggestion that you have to do this suggest you don't have much familiarity with the many RPGs where that's not true).
Perhaps, perhaps not. A character can be just as deeply explored through detailed in-character conversations and interactions with other PCs and-or NPCs even if these convrsations and-or interactions carry no "pressure" at all.I am interested in exploring characters, but that precisely requires generating situations that force choices in the way I've described.
If I-as-player keep asking questions and drilling down into the details it's on the GM to have answers, whether they be prepped or made up on the fly. And I will keep asking questions until I'm satisfied with the level of detail provided, which will always vary depending on the specific situation at hand.And as far as exploring the gameworld, you can't do that in as much detail as you like, at least in a GM-decides game - you can only do it in the detail the GM likes!
When read after the fact by an uninvolved third party, yes - the fiction produced by a typical RPG is very likely not going to be up to the standard of...well, anything, really; no matter how well the tale is written.In my experience, this means that the actual fiction produced by way of RPGing is less compelling, qua fiction, than that which is written by more professional authors with the opportunity to edit.
The fact that it is produced spontaneously by and for the participants goes a long way in overcoming this issue. In that sense, I see it as similar to making one's own music.
I'm not sure it's that orthogonal. It's far more dramatic and personal to be actually involved in something - be it acting in a stage play, playing a sport, playing an RPG - than it is to be a spectator to the same event.But in any event, the particpant-audience aspect seems rather orthogonal to the question of whether RPGs can't sustain drama.
Either you've been beyond-the-bounds lucky or you're not seeing the valleys between the peaks.I've been running periodic RPG sessions for about 30 years without much interruption, so maybe close to a thousand in all; and haven't experienced the problem you hypothesie.