Quarzi
The icy coolness of a morning's air may have been inhaled deeply by the little halfling's lips, but it was the chill in Quarzi's spine that really screamed for attention. For a moment she lay there, perfectly still, almost paralyzed with surprise and fear. Hare's didn't appreciate being snuck up on or stalked. Territorial and ever-alert, the general idea was to make oneself "unavailable" should invisible borders be crossed by predatory kinds.
It was the thing's scalps that really turned the golden's stomach. Proudly displayed like grizzly mementos of a hunters aptitude. Humanoid skins from once sentient heads. For Quarzi, first impressions mattered, and bashfully presenting yourself as a killer wasn't going to go a long way to win her confidence.
Sure, the use of animal remains for furs and warmth was a necessity at times. Quarzi preferred hers to be sourced from beasts that died of natural causes of course. Even her leather, enchanted and hidden deep within the layers of winter garb, hadn't been acquired by some insensitive and wasteful kill. But that was another story... Right now, the attention was on Mister Noggins, as she fittingly decided to name him.
Was she safe here? Undetected and out of sight? It seemed that way. She had confidence in her ability to hide, and blowing her cover too soon seemed like an all too risky move. This was a time to wait, and watch, a feeling obviously shared by Noggins too. But maybe there was someone who could help.
During her time living within the surrounding wilderness, foraging and subsisting at her rabbit's side, she'd made quite a variety of friends. She could calm, charm, heal and even speak with nature's beasts when she put half a mind to it. Such things required preparation of course, a shaman's ways to access the gifts of spirits and an invisible supernatural world. But there were other creatures too. Magical beings who collectively protected the most important places and things, out there in the most unlikely of places. Fae. Some were friendly and sweet. Some were mischievous. Some were very hard to get along with. In fact, they weren't that much different from hares.
One individual, a pixie by the name of Tinglemist, had found himself quite taken by Quarzi and her furry friend. In fact, they had something of an ongoing deal. She had helped him find something of importance, a personal little artifact quite some time ago. In exchange, he had promised her to always be available... ready to pop in at the blink of an eye. Now, Tinglemist was a rather annoying character at times with all his pixie-style dances and sharp-witted methods of mockery, but he was also a rather excellent negotiator and judge of character.
"Quarzibee, don't think two shakes of a cottontail about it. You got a problem, need a little errand done, seen a nasty or just want to chat... speak the tiny poem. I'll be there, a tiny man for a tiny miss ahha!"
Quarzi's past was flooding back at the sight of Noggins. Something was off, and far more rotten than some slowly air-drying headskin. She needed a distraction. A helping hand. Someone to pry some truth out of this trespasser.
She whispered under her breath.
"Mists that wriggles fog that tickles. Friend... a hunter follows, see what words he may just swallow."
She made a few motions with her hands, tracing the outline of a rabbit in the air.
Twenty-five feet away, hopefully off to Noggins's side or behind him, the sprite would appear.
"Hey, Crabface, what you doing sniffing around ere? Not getting enough head?" Tinglemist said to Noggins as he popped into the scene.
[ Casting Summon Fey - 1 min duration, Pixie ] [sblock=Pixie]
Pixie
[TABLE="class: statBlock"]
[TR]
[TH]
Size/Type:[/TH]
[TD]
Small Fey[/TD]
[/TR]
[TR]
[TH]
Hit Dice:[/TH]
[TD]1d6 (3 hp)[/TD]
[/TR]
[TR]
[TH]
Initiative:[/TH]
[TD]+4[/TD]
[/TR]
[TR]
[TH]
Speed:[/TH]
[TD]20 ft. (4 squares),
fly 60 ft. (good)[/TD]
[/TR]
[TR]
[TH]
Armor Class:[/TH]
[TD]16 (+1 size, +4 Dex, +1 natural), touch 15,
flat-footed 12[/TD]
[/TR]
[TR]
[TH]
Base Attack/Grapple:[/TH]
[TD]+0/-6[/TD]
[/TR]
[TR]
[TH]
Attack:[/TH]
[TD]Short sword +5 melee (1d4-2/19-20) or longbow +5 ranged (1d6-2/×3)[/TD]
[/TR]
[TR]
[TH]
Full Attack:[/TH]
[TD]Short sword +5 melee (1d4-2/19-20) or longbow +5 ranged (1d6-2)/×3[/TD]
[/TR]
[TR]
[TH]
Space/Reach:[/TH]
[TD]5 ft./5 ft.[/TD]
[/TR]
[TR]
[TH]
Special Attacks:[/TH]
[TD]
Spell-like abilities, special arrows[/TD]
[/TR]
[TR]
[TH]
Special Qualities:[/TH]
[TD]
Damage reduction 10/
cold iron,
greater invisibility,
low-light vision,
spell resistance 15[/TD]
[/TR]
[TR]
[TH]
Saves:[/TH]
[TD]Fort +0, Ref +6, Will +4[/TD]
[/TR]
[TR]
[TH]
Abilities:[/TH]
[TD]Str 7, Dex 18, Con 11, Int 16, Wis 15, Cha 16[/TD]
[/TR]
[TR]
[TH]
Skills:[/TH]
[TD]
Bluff +7,
Concentration +4,
Escape Artist +8,
Hide +8,
Listen +10,
Move Silently +8,
Ride +8,
Search +9,
Sense Motive +6,
Spot +10[/TD]
[/TR]
[TR]
[TH]
Feats:[/TH]
[TD]
Alertness,
DodgeB,
Weapon FinesseB[/TD]
[/TR]
[TR]
[TH]
Environment:[/TH]
[TD]Temperate forests[/TD]
[/TR]
[TR]
[TH]
Organization:[/TH]
[TD]Gang (2-4), band (6-11), or tribe (20-80)[/TD]
[/TR]
[TR]
[TH]
Challenge Rating:[/TH]
[TD]4 (5 with
irresistible dance)[/TD]
[/TR]
[TR]
[TH]
Treasure:[/TH]
[TD]No coins; 50% goods; 50% items[/TD]
[/TR]
[TR]
[TH]
Alignment:[/TH]
[TD]Always neutral good[/TD]
[/TR]
[TR]
[TH]
Advancement:[/TH]
[TD]2-3 HD (Small)[/TD]
[/TR]
[TR]
[TH]
Level Adjustment:[/TH]
[TD]+4 (+6 with
irresistible dance)[/TD]
[/TR]
[/TABLE]
Pixies wear bright clothing, often including a cap and shoes with curled and pointed toes.
A pixie stands about 2½ feet tall and weighs about 30 pounds.
Pixies speak Sylvan and Common, and may know other languages as well.
Combat
The normally carefree pixies ferociously attack evil creatures and unwanted intruders. They take full advantage of their
invisibility and other abilities to harass and drive away opponents.
Greater Invisibility (Su)
A pixie remains
invisible even when it attacks. This ability is constant, but the pixie can suppress or resume it as a
free action.
Spell-Like Abilities
1/day—
lesser confusion (DC 14),
dancing lights,
detect chaos,
detect good,
detect evil,
detect law,
detect thoughts (DC 15),
dispel magic,
entangle (DC 14),
permanent image (DC 19; visual and auditory elements only). Caster level 8th. The save DCs are Charisma-based.
One pixie in ten can use
irresistible dance (caster level 8th) once per day.
Special Arrows (Ex)
Pixies sometimes employ arrows that deal no damage but can erase memory or put a creature to sleep.
Memory Loss
An opponent struck by this arrow must succeed on a DC 15
Will save or lose all memory. The save DC is Charisma-based and includes a +2 racial bonus. The subject retains skills, languages, and class abilities but forgets everything else until he or she receives a
heal spell or memory restoration with
limited wish,
wish, or
miracle.
Sleep
Any opponent struck by this arrow, regardless of Hit Dice, must succeed on a DC 15
Fortitude save or be affected as though by a
sleep spell. The save DC is Charisma-based and includes a +2 racial bonus.
[/sblock]