Bedrockgames
I post in the voice of Christopher Walken
I have not suggested, nor even remotely hinted, that the RQ text is insincere. .
I never intended to suggest that you did say or think this.
I have not suggested, nor even remotely hinted, that the RQ text is insincere. .
I don’t regard it as cheating. But regarding it as cheating is a thing, no matter how many crossbows you bring up. Obviously a crossbow is not secret info. Burning trolls by fire is more obviously a secret. This is painfully common. And it isn’t hard to understand. You guys are using clever arguments to obscure his point (a point I don’t even really agree with but think makes sense).
Some RPG rulebooks discourage players from debating rules with the GM. The RQ book I quoted does not. Some say that the GM's word is always final. The RQ text I quoted says that the GM should expect to yield from time to time.
I don't have a hard time understanding Max's reasons for considering metagaming cheating. I simply disagree, and in the example of the troll and uncle (and therefore similar game situations where a player is involved in deciding what hi character does or does not know), I don't see how it can be considered metagaming. My character knows about trolls because of his uncle.
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If that is not allowed in a game because the DM decides that it's metagaming, then that's something I would disagree with, and so that is what I'm challenging. It's not metagaming, and if it's categorized as such, then I think that's a case of the DM resorting to Mother May I.
The "a-ha!" moment just hit: the PC's uncle was a troll........ the example of the troll and uncle ...
I don't have a hard time understanding Max's reasons for considering metagaming cheating. I simply disagree, and in the example of the troll and uncle (and therefore similar game situations where a player is involved in deciding what hi character does or does not know), I don't see how it can be considered metagaming. My character knows about trolls because of his uncle.
If that is not allowed in a game because the DM decides that it's metagaming, then that's something I would disagree with, and so that is what I'm challenging. It's not metagaming, and if it's categorized as such, then I think that's a case of the DM resorting to Mother May I.
To put it another way: there are two options to pick from, described below. In both cases, the players know about troll vulnerabilities. Which would you prefer?
- The characters encounter trolls. The players go through the encounter playing their characters as if they do not know about trolls and fire. They continue until they get to some point where they can "justify" the use of fire, and then they finish off the trolls.
- The characters encounter trolls. One player has his character say "These things look like Trolls! My Uncle Elmo told me the only way to be sure they're dead is to burn them!" and the players immediately deploy fire based attacks, and they finish off the trolls.
The first one may be fun for some....who am I to question or judge anyone's idea of fun? But what it doesn't do is prevent metagaming. In my opinion, it makes the entire encounter revolve around metagaming.....because the players spend much of their time wondering "when can I use fire? When can I bring my out of game knowledge to bear by justifying it in the fiction?" They go through all kinds of hoops to justify the use, and we can never actually know if the answer is truly sufficient because there is no actual mystery to preserve. No one is actually surprised by the revelation. There's no learning happening.
The second option just gets on with things. It's kind of like a band-aid. The first option is where you peel it slowly in an attempt to mitigate the sting, but really all you're doing is drawing it out.
I think it is pretty clear having knowledge that is in the Monster Manual, no matter what explanation you provide, would generally be considered metagaming. I understand what you are arguing. But honestly, in just about every group I've been in, the way that would be handled, unless the system had something in it prioritizing player backgrounds and letting them impact this, you would be expected to say to the GM something like "Hey can I know about troll weaknesses because of my uncle?". If the GM thinks you are just fabricating the uncle for that purpose, he or she may say no. If it is established and makes sense, the GM might say yes. I think however troll fire is clearly secret information player characters are not expected to start out with (and keep in mind a lot of gamers, particularly OSR gamers, avoid giving characters extensive histories for this reason and have an approach of your background really begins day 1 of the campaign).
By the way, I don't really agree with him either. I just think, if he is running a campaign, and he wants to consider this cheating, that is totally fair and logical (and not hard at all to understand as player). I would have no trouble operating under this restriction.
How is this not metagaming? I just think this is like basic metagaming that everybody would pretty much agree is metagaming. Again, it might vary by system. But if I were in a group and the GM said okay, you guys can't metagame stuff like knowing how to kill trolls. I'd say 'fair enough'. And if someone went to the mat like people are here, I'd regard them as being disruptive. I mean, it is a fairly minor requirement. If you can't enjoy the game because of it, I think you may be an overly rigid player.
By the same token though, I'd expect max person as a player in my group to understand if it doesn't bother us that players can know how to kill trolls because they already have that information in real life.
And the player would also be aware of the choice and could play to it if desired.
Never played it, but I hear Call of Cthulhu has a similar inevitability to it.![]()
And because it's a long-standing group I know exactly what I have: one player in particular who will push for any in-fiction advantage he can get (though at times they all will to some extent); and other players who will be resentful should this squeaky-wheeling get someone any extra grease.
My means of shutting some of this down is to make backgrounds (other than the most basic ones) random.
Even when a book's still being written the author almost certainly has some clue as to what makes each significant character tick and a bare-bones idea about its background. As Aragorn has come up as an example I'll use him: at what point did JRRT decide Aragorn would be a hidden king? (my guess is it came pretty early on, before pen was seriously put to paper)
The sense I'm getting from some in here is that yes, it always has to be approved if the system allows it.
How could this be so is only one of the questions that will arise, however, and probably the easiest to answer.
Much harder if not impossible to answer is the question "What would have happened differently in the fiction had this been known all along, at least by that PC's player and the DM?"; and that's always the very first question that leaps to my mind. And the problem is that if anything would or even might have happened differently in the fiction then what actually did happen has just been rendered invalid, along with everything since that might have been affected by this initial difference (an in-fiction butterfly effect, as it were). Put another way, it retroactively causes those sessions to have been largely a waste of everyone's time at the table; wich I think we can all agree is hardly a desirable outcome.![]()
All of these can be done provided a) the answer to a preceding question "WHY is this being revealed now?" passes muster (e.g. it's not being done just to gain some immediate advantage either in the fiction or at the table) and b) there's no obvious place where knowledge of this by either the PC's player or DM would or could have had any impact on what has gone before in the played fiction.
Get past those - which ain't easy - and yes, then we're into exactly the questions you ask here. But it's point b) where most such things will run aground, unless the campaign has only just started.
As a GM it sure wouldn't excite me if I didn't know about it ahead of time as now I have to stop and think about any point b) headaches this is going to cause.
As a player the excitement comes from having made the decision back at char-gen and then roleplaying keeping it secret (I've done this numerous times - played a character with some hidden but very significant thing to it e.g. a hidden class); but the GM would always be in on it. There'd be no excitement in just coming up with it on the spur of the moment and dropping it in like a bombshell - unless my goal is to be an asshat and disrupt things.
I didn't compare them. I used your logic and applied it to a similar situation. If the DM is a jerk for ignoring group A's desire to avoid pretending not to know about weaknesses, then he is also a jerk if he ignores group B's desire not to be surprised by monster weaknesses and strengths. If the DM should allow group A to use player knowledge to kill trolls and such, then he should also give out all unknown strength and weakness information to group B.
It's more player dependent than DM dependent. They come up with the ideas on how to find out the knowledge. The DM just establishes the odds of success or failure as fairly as he can.