Houserule: The "World" Takes 10

Blue

Ravenous Bugblatter Beast of Traal
I go with the simpler: if the results of success or failure aren't interesting, no check.

So no one makes a check to climb a normal ladder under unchallenging circumstances.'
 

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Jonathan Tweet

Adventurer
"On all skill checks, npcs roll a d20. On a 20, they actually roll a skill check. Otherwise, they take 10".

...

Thoughts?

The faster way to do the same roll is, "On all skill checks, NPCs roll two d20s. If the two dice have the same number, that's the d20 roll. If they have different numbers, the roll is 10".
 

Stalker0

Legend
The faster way to do the same roll is, "On all skill checks, NPCs roll two d20s. If the two dice have the same number, that's the d20 roll. If they have different numbers, the roll is 10".

Great idea!

Something else I've been considering for this for the PCs, give back to the old passive vs active perception scores.

Its the classic argument:


Passive Perception is quick and likely more realistic than the randomness of the d20. However, it means that the player with the highest perception is the only one that matters, the rest of the group need not have bothered.


So I could also use this idea in that scenario. I call for a passive perception, but everyone makes a roll. If they get the 5%, they use their roll. Otherwise, they take 10. So that means the majority of the time the elven ranger's perception is the real threshold....but every once in a while he falters and old bad eyes barbarian actually gets the nat 20.
 

Yaarel

He Mage
I go with the simpler: if the results of success or failure aren't interesting, no check.

So no one makes a check to climb a normal ladder under unchallenging circumstances.'

This is sort of RAW, in the sense, DM always adjudicates outcome by means of narrative. Only if the narrative outcome is itself uncertain (and relevant), do dice even happen.
 

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