Bedrockgames
I post in the voice of Christopher Walken
I run a sandbox type game. A sandbox requires proactive players. Reactive players just sit in a sandbox like lumps. In a sandbox game, the players have a duty to bring ideas and goals for their PCs to the table in order to drive the game forward.
I run sandboxes as well. My approach is I want players to be both active and reactive. But I generally agree.
I don't find it terribly useful, no. The DM is all of those things to varying degrees, depending on the DM and style of game.
And I don't expect you to share my view on this. If you think the GM should be a mix of storyteller and adjudicator, that is totally fine. I just hope you can understand, I genuinely do not see myself as a storyteller. We all had very different paths to where we are. One thing that really frustrated me during the height of d20 (and I had been playing RPGs for a long time leading up to that and seen the industry go through several fads and fashions) was the fact that the GM was expected to run the game in a way that, to me, felt very plot driven, and very much built around a pre-planned series of encounters. I found that terribly frustrating because as a GM, I thought I might as well just give my players the notes. I wasn't a referee, I was just telling them the story I wanted to tell. So I went into he woods and spent a lot of time figuring out what I wanted playing older modules, obscure newer ones and rebelling agains a lot of the standard GM advice of that period. One thing I knew I didnt enjoy was being a storyteller. I abostluely hated the idea of it. It just wasn't for me. Whether it was storyteller as me crafting a story, or even as me narrating the details in a flavorful way. I wanted to adjudicate and run a game. I wanted my GM style to be conversational, natural and as far from artifice as possible. That doesn't mean I am an unskilled communicator. In fact, I think I am very good at communication. But I see GMing as being more in the realm of a social activity, where I am speaking with my players, not where I am narrative things that they have no control over or are not interacting with. I am trying to encourage interaction when I convey details about the world. Not caught up in my delivery at all. I don't expect you or hussar to share my view. I really don't understand why you want me to adopt your language and viewpoint. I can tell you, I wouldn't find it all helpful to how I run games.