Ahh, but then a Kobold lair is one of those places where PCs might reasonably expect to find a trap.Kobolds. Point of racial pride, really.
Ahh, but then a Kobold lair is one of those places where PCs might reasonably expect to find a trap.Kobolds. Point of racial pride, really.
ALL rules are house rules. The ones that are printed in books are just the ones that everybody starts with and have no greater "authority" than what the DM and players agree to give them. Whether a particular edition has ever said it in so many words or not, the printed rules are subject to change, sometimes even at the mere whim of the DM. However, just because you can doesn't mean you should, and if the players and DM disagree strongly enough on the changes a compromise needs to be found, but that still doesn't mean the printed rules have the final authority.As presented in the core books, the rules for XP and advancement have the same authority as the rules that prescribe the damage of an attack with a long sword or the range of a fireball spell. DMs who choose to adapt the pace of leveling to the specific needs of their groups, in this sense, are using a house rule.
I have but had a page of houserules and I used BAB over THACO. Dumped level limits, buffed humans kept racial and alignment restrictions.
It's better balanced than 3E and you can use it as s 2.5 or hard core OSR. And you can play the settings bas intended.
2E is the best toolbox D&D as well.
ALL rules are house rules. The ones that are printed in books are just the ones that everybody starts with and have no greater "authority" than what the DM and players agree to give them.
What buffs did you give humans?
Bonus wp, nwp plus one to ability score if their choice.
Just a notion, but while they might all be optional, that doesn't mean there aren't elements of internal balance. Changing random rules without some foresight and planning is like managing an acne problem with a chainsaw. Unintended consequences could be rife.