That'd be nice because at the moment, take duelist and at 1d8+Str+2, you're still better holding your weapon in one hand than "downgrading" to 1d10+Str versatile damage. 1d10+GWF is about the same as 1d8+duelist, so in that sense it's pretty balanced, but the perceived issue remains; even in this ideal case the versatile quality of the weapon is mechanically useless.As it stands currently I find the versatile weapon is really the best weapon for a grappler. They use it in one hand when wanting to grapple, and 2 when not wanting to (Fighting creatures more than one size larger, or that are immune to being grappled like a water weird).
I'd actually want a fighting style (and a feat) that would expand on that niche.
You know, I was about to reply something like “that’s dumb, who would *not* take versatile as a fighting style?”, but the more I thought about it, the more it made sense. The best way to avoid stacking fighting styles (which is a concern of mine I haven’t addressed in this thread yet) is to give already existing fighting styles. This way you can’t stack them with themselves.IDK, maybe:
Versatile Fighting Style
You gain the benefit of Greatweapon Fighting Style when wielding a versatile weapon two-handed. Choose a second fighting style useable with a one-handed weapon, you gain the benefit of this style only when using a versatile weapon one-handed - you must still meet any other requirements of that style.
Yeah, that's versatile.
This all holds true as long as no upcoming versatile master feat gives versatile weapons the finesse or heavy property however.
I understand the confusion, the strike-through didn't transfer like the bold and italic. I corrected the OP
Here's the intent:
On your turn, as you make an attack roll, you can use your bonus action to enable the "power attack" feature until your next round. You are not bound to use it on all (or any of) your attacks, but that would be the only way to use the -5/+10 on a reaction attack.
The cleave feature is free however, with a limit of once per turn
If you make the "power attack" a bonus action, you're going to completely nullify certain sub-classes.
(snip)
Let the big guys and girls swing a mighty stick and have some fun too! Don't be a hater!![]()

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.