Xaelvaen
Stuck in the 90s
Just to throw some positive vibes back into the forum. Tell us the 3 favorite things about your favorite system
Talislanta 5E
I'll start with a caveat - for our most popular games, this system plays a role as the backbone, with all of the details hashed out by my permanent gaming group. We played it, we loved it, we keep formatting it to fit our needs, no matter the occasion (except those whimsical times we want a more 'lite' system).
1) Success Chart: Roll a d20, add modifiers, reduce by the enemy's appropriate modifier. Does away with base defense values (10+), and instead focuses on a simple chart mechanic.
------ Result of 0 or less, Critical Failure.
------ Result of 1 - 5, Failure.
------ Result of 6 - 10, Partial Success.
------ Result of 11 - 19, Success.
------ Result of 20+, Critical Success.
2) Player Agency: As you can vaguely guess by the chart, the creature rolling the die has a bit of advantage. During a monster's attack, a player can choose to roll a defense roll instead of the monster rolling the attack, but doing so increases your multi-action penalty - meaning your attacks and future defense rolls will be less accurate.
3) Flexibility: It's honestly a very bare bones system as a whole, which made it ridiculously easy to modify it a hundred different ways.
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