Parmandur
Book-Friend, he/him
Well aware of this, but it is not a feature we feel is implemented in a "good" fashion.
If you want the chance of failure, again, go for the dice pooling: screwing over two Classes math is not such a great idea.
Well aware of this, but it is not a feature we feel is implemented in a "good" fashion.
We already allowed a background skill to be chosen instead at the cost of the other background skill. This way, even Rogues can do it by default to gain a third expertise.
No matter how hard you try, the lifetime pedantry award will always belong to Ovinomancer.
Giving 25% of the ability to everyone, is giving it away to others. Obviously. Everyone here, I am sure including you, understands that. You feigning misunderstanding that and then trying to argue the finer pedantic point for pages is not a game I have time to play today. So do please take the final word, and make sure you take a didactic tone in over explaining how I just don't understand that giving 25% of X is not giving away X![]()
I would still characterize that as eating into the rogue's niche, but it was offered in the spirit of addressing an edge case, so that, hopefully, it would reduce some of the perceived need to weaken expertise.
Guessing there's some history here I'm not aware of, so I'm not going to step in the vitriol, but Max and I were both suggesting giving the extra expertise to the rogue too, so they still have four more than everyone else. I would still characterize that as eating into the rogue's niche, but it was offered in the spirit of addressing an edge case, so that, hopefully, it would reduce some of the perceived need to weaken expertise.
No classes thing has been given to literally all the classes. It's more than "eating into the rogue's niche". Eating into it would be giving it to a couple of additional classes. It's completely negating any niche they have over it. Heck, even spells have not been given automatically to ALL the other classes. There are only so many skills which get such high use in a particular game where expertise is meaningful. If literally every class can get it in a skill, players will (as always) split their expertise across the valuable skills for that campaign, and the rogue will barely register as a blip of "extra" in doing those things. There will already be a perception, stealth, persuasion, acrobatics/athletic, etc. expert in the party. Rogue can now specialize in some skills that come up less often, or just one of those that others didn't choose, but the overall ability will be useful less often because of that - or they can double up on what others already do, and will be that focus has as often as before. Giving it away to everyone has the net effect of taking something very meaningful away from the rogue.
I mean think about it this way - if everyone could cast detect magic once per day, but the wizard can cast it 5 times per day instead of 4 (though before they were the only one in the party able to cast it), don't you think it will take something away from the wizard given it only comes up a few times a day for the party anyway?
Skills often work like that. There is one Persuasion guy for example usually. Once there are two where before there was only one, it comes up half as often for the guy who used to be the only one (or arguably slightly more than half). That's reducing the value of the ability in application, even if on paper they technically are allowed to use it just as often. Because the reality is players share spotlight, and giving away someone else's otherwise nearly-unique ability such that anyone else can do that same thing (though focused on only one skill but everyone has one so the entire party has as many as you do now split between a limited number of useful skills) means that spotlight will go away in a meaningful sum.
I was replying to a post suggesting that the list for expertise simply be Dex and Cha skills.Athletics is on the Rogue list.
I was replying to a post suggesting that the list for expertise simply be Dex and Cha skills.
No classes thing has been given to literally all the classes. It's more than "eating into the rogue's niche". Eating into it would be giving it to a couple of additional classes. It's completely negating any niche they have over it. Heck, even spells have not been given automatically to ALL the other classes. There are only so many skills which get such high use in a particular game where expertise is meaningful. If literally every class can get it in a skill, players will (as always) split their expertise across the valuable skills for that campaign, and the rogue will barely register as a blip of "extra" in doing those things. There will already be a perception, stealth, persuasion, acrobatics/athletic, etc. expert in the party. Rogue can now specialize in some skills that come up less often, or just one of those that others didn't choose, but the overall ability will be useful less often because of that - or they can double up on what others already do, and will be that focus has as often as before. Giving it away to everyone has the net effect of taking something very meaningful away from the rogue.
I mean think about it this way - if everyone could cast detect magic once per day, but the wizard can cast it 5 times per day instead of 4 (though before they were the only one in the party able to cast it), don't you think it will take something away from the wizard given it only comes up a few times a day for the party anyway?
Skills often work like that. There is one Persuasion guy for example usually. Once there are two where before there was only one, it comes up half as often for the guy who used to be the only one (or arguably slightly more than half). That's reducing the value of the ability in application, even if on paper they technically are allowed to use it just as often. Because the reality is players share spotlight, and giving away someone else's otherwise nearly-unique ability such that anyone else can do that same thing (though focused on only one skill but everyone has one so the entire party has as many as you do now split between a limited number of useful skills) means that spotlight will go away in a meaningful sum.