D&D 5E 5E low level monster skill checks

robus

Lowcountry Low Roller
Supporter
It could also be argued, at least in the case of Stealth, that surprise is a very powerful effect and that even monsters one imagines are good at lurking can't pull off surprise with certainty or near certainty all the time. Even so, a monster with training in Stealth is likely to be able to surprise some of the PCs but not all and that's still pretty useful.

My thoughts exactly. This is not necessarily about having a radar to identify a threat in the distance, but for determining surprise when the balloon goes up. Does your "spidey-sense" tingle or not? And a perceptive PC can certainly pick up clues related to the looming threat. But they're not going to say "30ft over there are two dire wolves lurking waiting to ambush us, so let's nuke 'em and move on. Yawn..."
 

log in or register to remove this ad

iserith

Magic Wordsmith
My thoughts exactly. This is not necessarily about having a radar to identify a threat in the distance, but for determining surprise when the balloon goes up. Does your "spidey-sense" tingle or not? And a perceptive PC can certainly pick up clues related to the looming threat. But they're not going to say "30ft over there are two dire wolves lurking waiting to ambush us, so let's nuke 'em and move on. Yawn..."

Right, and it's not like many DMs are going to choose to have monsters "waste" a turn to take the Hide action in combat when they tend to live no more than 3 turns on average. So this objection must chiefly be about surprise which is powerful enough that arguably working only sometimes on some PCs hits the mark.
 

robus

Lowcountry Low Roller
Supporter
Right, and it's not like many DMs are going to choose to have monsters "waste" a turn to take the Hide action in combat when they tend to live no more than 3 turns on average. So this objection must chiefly be about surprise which is powerful enough that arguably working only sometimes on some PCs hits the mark.
It all comes back to the first rule of DMing. Is there uncertainty about the result of an action? If the monster is a super-stealthy creature that always gets the drop on its victims (such as a Shadow), then that's what happens. No uncertainty there. The only thing to resolve, when it launches its attack, is whether any of the PCs can react fast enough (high enough perception to not be surprised) to try to combat the creature in the first round.
 

CapnZapp

Legend
I'm really not trying to be annoying. I just don't see how things can go the way you want
Just imagine rubbing out that pathetic +3 modifier and write in +12 or whatever. It really is that simple.

If it makes you feel better, they could also add a throw-away line addressing this in the NPC generation guidelines.

In other words, it's so simple there is no excuse WotC flubbed it so badly.

Yes it's easy to do yourself, but the point is: we shouldn't have to do it ourselves. It is entirely reasonable to expect this low bar on quality on published material you buy for money.
 

5ekyu

Hero
Yes, and parties are invariably led by a high-Wisdom Perception-trained character, since players are not stupid.

So the DC monsters need to beat is 16 or 17. At first level.

Good luck finding a monster described as "super sneaky" that does not stand an overwhelming chance of failing miserably at doing the one thing it's there for: executing an ambush of the PCs...

About the stealthiest MM monster I could find at CR 2 or lower was the Shadow and its +6 modifier. That still means it fails more than half the time against a zero xp character. And its a frikkin' shadow. And even that assumes the party isn't bringing a lantern.

Tl;dr: the skill scores of MM monsters (mainly their Athletics and Stealth, but also Perception) is downright pathetic.
"So the DC monsters need to beat is 16 or 17. At first level."

Huh?

Point buy and str array gives you a 17 cap on abilities at 1st level. For +3.
Proficiency is +2.

That is passive percrption of 15 assuming that's the lead guy at first level.

So, a wolf being sneaky needs to roll 15 - not 16-17 - since contests like this have ties go to the prior status- the wolf was unseen before the check, so tie does not reveal the wolf.

With stealth +4 that's z toll of 11 needed do 50/50.


Flip the situation, PCs sneak up on wolf. Wolf gets advantage due to keen senses and so has passive per of 18.


That's gonna require that first level sneaker with +5 net bonus yo roll 13+. So, a little tougher.

Now, the outlier might be s variant human taking like observant at first or one of the dex+1 to get to 18 dex. But nowxwexare into very specific outliers, not routine play.


By tier-2 and lateer tier-1 with magic, this changes of course.
 

5ekyu

Hero
Just imagine rubbing out that pathetic +3 modifier and write in +12 or whatever. It really is that simple.

If it makes you feel better, they could also add a throw-away line addressing this in the NPC generation guidelines.

In other words, it's so simple there is no excuse WotC flubbed it so badly.

Yes it's easy to do yourself, but the point is: we shouldn't have to do it ourselves. It is entirely reasonable to expect this low bar on quality on published material you buy for money.
It's also reasonable to at some point recognize your own belief about what the gsme should have been or what you have idolized "bounded accuracy" to mean is clearly not at all what the designers said, meant, intended or designed.

They did not build the game you wsnt, in some parts, but thsts not the same as them "flubbing" because it's not the way you woulda should a could a done it.

Like in the other thread where you bang your vision of "bounded accuracy" vs the design, your thinking and imaging it should a been another wwy doesnt mean it's a design fail or flub, just a game with stuff you dont like.

It seems not just obvious by design and intent but explicitly stated that certain threats will sunset and become non-threats as PCs advance.
 


ad_hoc

(they/them)
I believe that surprise is difficult to achieve in 5e by design.

If the monsters surprise even half of the PCs that could increase the encounter difficulty by one whole category.
 

Ashrym

Legend
Just imagine rubbing out that pathetic +3 modifier and write in +12 or whatever. It really is that simple.


Where is the +12 coming from? 17th level PC's with 20 ability scores have +11 and don't have 20 in all stats and proficiency in all checks. It takes expertise or equivalent to get +12; or feat selection or advantage on a passive check.

Seems like we're looking at extremes instead of norms here.
 

Oofta

Legend
Nah, the skill scores of MM critters are obviously too weak, and only someone like you can't admit it.

The only question is why you can't bring yourself to see the obvious.

The alternate question would be why can't you bring yourself to see the obvious that the vast number of people who respond you simply disagree with your opinion?

It's one thing to say "I don't like what they did" and another to repetitively and continuously put down not only the developers but everyone else who disagrees with you. There is no such thing as a perfect game, I for one appreciate that 5E gave us enough slack to tweak the game to suit our needs. It seems like you just want to use that slack to hang the developers and everyone else that doesn't have your hangup.
 

Remove ads

AD6_gamerati_skyscraper

Remove ads

Recent & Upcoming Releases

Top