What monsters do you think overshoot their CR in 5e? That seem too powerful for their respective CR or should be moved to another CR entirely?
Similarly, what monsters do you think are too weak for their CR in 5e? That seem to belong to a lower CR entirely?
Or, although an issue in earlier editions of the game, the mechanics for monster design and CR assignation is tight in 5e and the monsters as rated prove the appropriate amount of challenge?
Unfortunately, all of them do both, depending on the party and the environment.
Caveat - Any monster with odd mechanics bypassing instant kill stuff likely breaks thr mold.
But most any of the monsters will vary o widely from gtoup to group and terrain and setup so greatly impact the outcome that it's a lot more critical to see those factors at play than the numerical CR.
Ogres might hit hard, but if they get spotted way off due to their size and noise, the resulting ambush or avoidance makes them less dangerous than their weight in goblins.
In a sectioned dungeon and a captive audience of PCs at close range, now those ogres can hurt, hurt a lot.
Some red flags to watch for:
Can this creature one-shot a PC with a single turn of its attacks?
Does the creature have an effect or ability that your group has no counters for? Early petrifications are an example.
Does the creature have resistances and immunities that are gonna hit the party at their main attacks?
Does the setup and scenery seriously limit the PC actions in a way that means they will lose actions that matter or are unable to do things that matter? Easy flying outdoors with no cover is one example.