Wolfpack48
Hero
Why do I feel like the “but but veto!” complainers are seeing their throne being threatened?
I don't know anything about you.
And you don't know anything about other people's issues, do you? What, do YOU speak for everyone?
So for the many people who have trouble thinking about, and discussing, these issues, a "cheat sheet" (or checklist, or guide) is a helpful thing. Especially for public play.
And the insane amount of pushback really says a lot, doesn't it? None of it good.
The tool part is only the last page. The pamphlet argues that one must get consent from all players before s story element can come up in a game. It treats a role playing session as if it’s an inherently dangerous activity which is absurd.
I read the document the other day and while I think it may be suitable for some people, I really can't see using the checklist or abiding by the ideas expressed in the text in my games.
It is getting pushback because some parts of the checklist are kind of out there. And the PDF has a lot of ideas people think are a little off. I think if you live in a certain bubble in the gaming community it seems normal. I think for most gamers, this a bridge too far. It isn't about a lack of empathy or compassion. People are happy to help those they know with problems. But this list effectively gives people a tool they can use to veto any gaming content they don't like, for pretty much any reason (and it gives them the moral high ground for doing so). It is a recipe for very dysfunctional social behavior in my opinion and it isn't the right way to handle serious problems like PTSD (or other mental illness).
It give a people a tool to determine if they want to participate or not. No one save myself gets to veto whether I run a campaign. They get to decide whether or not to participate in what I run. If I'm asking for input into campaign structure or content, it's because I want to understand the players expectations and preference better. If I solicit their input and decide to strike out in a different direction, it is only polite I tell them in advance for they can make informed decisions about how to invest their time and energy.
The tool part is only the last page. The pamphlet argues that one must get consent from all players before s story element can come up in a game. It treats a role playing session as if it’s an inherently dangerous activity which is absurd.
So you really think the big concern is that there are people out there just plotting to veto your games, and are just waiting to grab the moral highground on you.
Yeah, no.
No one is forcing you to use this guide, or any other tool. As I said at the beginning, the real shame is that the people that are likely most in need of something like this are the ones most likely to not ever use it (and complain that people might consider using it).
We don't know our own blindspots, and we often don't know what is, and isn't, acceptable; some tables can easily handle that through a frank and open session 0 (and ongoing conversation), others can't. Some tables might view this as a helpful conversation starter, others as a checklist.
I'd rather have people having this conversation, and fostering inclusivity, than have people ... veto those necessary conversations.