the Jester
Legend
But not so much a ready market where you could buy a specific item you wanted (or even know about a specific item you'd want). I think that conceit - which makes sense as a way to transition items fully to a player build resource without unduly overpowering the ability to /make/ items - is the disconnect. Not the items, but the market for them, if that makes sense?
I didn't have a market for magic items in my 4e game, but instead relied on the pcs disenchanting and then enchanting their own (or relying on whatever loot they found).