CapnZapp
Legend
I completely believe you are making these suggestions in good faith, and that you yourself believe what you say.
Problem is, I don't see it. At all.
I don't see anything in their stories that require a game that hews dangerously close to 4E if not in actual execution then in presentation.
I don't see the value of a million littlest feats that mostly give off the illusion of deep charbuilding while in reality just hiding the fact the game strictly controls the math.
And I definitely don't see why their stories require a brand new game engine that will come off as nothing less than alienatingly complex to the overwhelmingly vast prospective audience, namely, 5E gamers.
If we believe the simplest explanation is also likely the true explanation, I offer the following alternative:
That Paizo can't bring themselves to the realization their existence depends on D&D, and that they could not bring themselves to biting the bullet, making a game accessible to the only really big market out there.
Instead, to me it is painfully obvious they thought they did not need to even look at 5th editions and what made it so spectacularly popular. Their offering might have seemed reasonable in a world where the alternatives are either Pathfinder 1 or 4th edition.
But we don't live in that world.
Problem is, I don't see it. At all.
I don't see anything in their stories that require a game that hews dangerously close to 4E if not in actual execution then in presentation.
I don't see the value of a million littlest feats that mostly give off the illusion of deep charbuilding while in reality just hiding the fact the game strictly controls the math.
And I definitely don't see why their stories require a brand new game engine that will come off as nothing less than alienatingly complex to the overwhelmingly vast prospective audience, namely, 5E gamers.
If we believe the simplest explanation is also likely the true explanation, I offer the following alternative:
That Paizo can't bring themselves to the realization their existence depends on D&D, and that they could not bring themselves to biting the bullet, making a game accessible to the only really big market out there.
Instead, to me it is painfully obvious they thought they did not need to even look at 5th editions and what made it so spectacularly popular. Their offering might have seemed reasonable in a world where the alternatives are either Pathfinder 1 or 4th edition.
But we don't live in that world.
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