D&D General How often do your adventurers have lengthy - months+ - preparations?

Since potions are magic, the liquid in the potion doesn't matter, and normal liquids getting in usually won't effect the potion itself. That's really up to the DM. The rules only state bad things happen when you mix potions. Also stated in the rules, you can taste a potion in order to identify it, so a sip may give you a minor magical effect of what the potion does, but you have to drink the majority of the contents for the full effect.
the liquid contains the magic. Also pretty sure foreign fluids can ruin it. Ill have to double check though. Furthermore you also have to worry about the liquid being pushed out by water rushing in. And again the potion bottle cracking or leaking. Also pretty sure you have to consume it. Also better hope you get "the majority of the contents" then. Especially hard with an unconscious party member under water. Again, recently started learning 5e though. Perhaps its extremely unrealistic. Also...huh...does that rule about tasting the potion actually directly specify that the remainder is enough for the full effect or are people technically just assuming that en masse?
 
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My body is full of foreign liquids. And you should have no problem getting all of the potion into you unless there are harsh conditions in the water.
yeah. And the potion is designed for a body. Completely different. Tell you what though. Spit on a block of cheese, put it in the fridge, eat it a week later and let me know the result. Ooo better yet, open a jug of milk and do it. (Please domt do this im not responsible)

The second half of what you said is almost certainly laughably wrong though. "All" of it? Not likely. Not even gonna miss a drop? With the water initially rushing in at high pressure if you are more than even 10 feet deep? Nah.
 



Ah. Ok that one actually makes a lot of sense. And even in low tech a pull cord release and pitch sealing could make unstealing it in your mouth a lot easier. Yeah. I missed that one.

Most of the problems that exist though do not plague rings. Yes its a lot to spend on something as simple as rings, but its fairly justified.
 

MarkB

Legend
The longest actual downtime we've had in my current campaign was two weeks, but there is also a lot of travel involved in the campaign, often via ship or airship, and that can take weeks at a time. So providing the PCs bring the required resources with them, they can use that downtime for prepping.
 

months of preparation? Back in my DM days, far too many of my adventures were being finished up 15 minutes before game time. I did do several 'story arc' ones that I had planned out in advance, but the individual chapters in those were often 'last minute'...
 

neogod22

Explorer
the liquid contains the magic. Also pretty sure foreign fluids can ruin it. Ill have to double check though. Furthermore you also have to worry about the liquid being pushed out by water rushing in. And again the potion bottle cracking or leaking. Also pretty sure you have to consume it. Also better hope you get "the majority of the contents" then. Especially hard with an unconscious party member under water. Again, recently started learning 5e though. Perhaps its extremely unrealistic. Also...huh...does that rule about tasting the potion actually directly specify that the remainder is enough for the full effect or are people technically just assuming that en masse?
So everything you explained would be up to the DM. I was never arguing for potions only adding my opinion to what the rules actually state. But to clarify what I was saying is, like you said the magic is in the liquid, but it's magic. It's not like having already made Kool-aid and then accidentally pouring salt in it would ruin it. Making a potion is basically the same as making a scroll. But let's get off the subject of potions. We both agree that it's mostly stupid.
 


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