DrJawaPhD
Hero
My advice is to let go of insisting on "what makes sense" whenever it gets in the way of the logistics of playing a fun game. Always strive for verisimilitude but don't be a slave to it.Thank you for the detailed response. I guess the only thing I don't get is wouldn't the point of having people drop in and out require you to start and end in a safe area? Otherwise if you and in the middle of something and the next session half the group isn't there and two people are brand new, The session no longer makes sense
I always imagine it like in a TV show where sometimes a character just doesn't appear on the screen for long stretches of time even though they were present at the scene. In a TV show that's more because there's a limit on how many characters you can show at once and have a coherent storyline - but you can easily do the same thing in DnD. The absent players had their characters "right there" but for reasons that don't need to be rationalized, they just happened to not do anything noteworthy (including being in any danger) in that particular episode.
Now does that 100% make sense? I literally could not possibly care even in the slightest. My priority is having a fun game, not creating a perfectly realistic fantasy world simulation. Again though I could see your idea maybe working (and having some strong advantages if you do pull it off), if you are much better than I am at session pacing.