overgeeked
Open-World Sandbox
Not if you’re using the standard definitions of either improv or planning.improvising is just planning and executing the plan at the same time
Not if you’re using the standard definitions of either improv or planning.improvising is just planning and executing the plan at the same time
The thought I've seen expressed, that seems to suit my thinking best, is on the lines of "Prep what you don't feel comfortable improvising at the table." One of the things I like about that is that different people will have different comfort ranges, so there's really not a wrong answer--or, really, a single correct one.I think going truly zero-prep is a fool’s errand. Even a hypothetical perfect improviser can only ever produce something of approximately equal quality to a well-planned adventure, because improvising is just planning and executing the plan at the same time. It’s better, in my opinion, to focus on maximizing efficiency of prep. Spend your prep time on things that can easily be adapted to unexpected situations. Rough outlines, random tables, enemy rosters, lists of names you can pull out on short notice, multi-purpose maps, that kind of thing. Prep you don’t use this week becomes prep you don’t have to do next week, and that extra prep time can go to preparing yet more highly adaptable content to keep in the back pocket.
Exactly. The version I use and have seen a few times is “prep to improvise.” It encapsulates the concept wonderfully.The thought I've seen expressed, that seems to suit my thinking best, is on the lines of "Prep what you don't feel comfortable improvising at the table." One of the things I like about that is that different people will have different comfort ranges, so there's really not a wrong answer--or, really, a single correct one.
I'm also a big fan of reusing prep the PCs didn't get to, provided it's still relevant. Prep a thing, run it for a few sessions: That works for me.
How so?Not if you’re using the standard definitions of either improv or planning.
They're opposites. One precludes the other by definition.How so?
Which is why I didn’t say improvising requires planning, I said it’s making and executing a plan simultaneously. If you didn’t have a plan you would be acting randomly. Good improvisation does follow a plan, it’s just a plan made up as you go.They're opposites. One precludes the other by definition.
If you're planning, you're not improvising.
If you're improvising, you're not planning.
While there's probably a difference between "Prep to improvise" and "prep what you don't feel comfortable improvising at the table," they do seem very similar in spirit, and I have no quibbles.Exactly. The version I use and have seen a few times is “prep to improvise.” It encapsulates the concept wonderfully.
I disagree with this because of the input of the dice and the players. As long as you are good at that sort of improv, I think the result will be inherently better than prep done solo.I think going truly zero-prep is a fool’s errand. Even a hypothetical perfect improviser can only ever produce something of approximately equal quality to a well-planned adventure, because improvising is just planning and executing the plan at the same time. It’s better, in my opinion, to focus on maximizing efficiency of prep. Spend your prep time on things that can easily be adapted to unexpected situations. Rough outlines, random tables, enemy rosters, lists of names you can pull out on short notice, multi-purpose maps, that kind of thing. Prep you don’t use this week becomes prep you don’t have to do next week, and that extra prep time can go to preparing yet more highly adaptable content to keep in the back pocket.
I mean, even the most prepared DM in the world will still have unexpected things happen due to the input of the dice and the players, as you say. However, I think a well-prepared DM will be better equipped to come up with an appropriate response to an unexpected situation than an unprepared one will. I think both skills are essential for a good DM. And I think a great DM knows how to focus their prep on shoring up the things they’re less good at improvising. That’s part of the “maximizing efficiency of prep” I was talking about.I disagree with this because of the input of the dice and the players. As long as you are good at that sort of improv, I think the result will be inherently better than prep done solo.