D&D 5E (2014) "You Can Do 3 Things" - My Nephew's D&D Houserule


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As far as houseruling this into 5e, the problem is it severely nerfs any character that relies on Extra Attack, especially Fighters. Unless you allow them to get two (or three for level 11+ fighters) attacks for one “thing,” in which case it’s a huge buff to them.

EDIT: I suppose you could limit Extra Attack to only being useable once per turn. Something like once per turn, you can attack twice instead of once as a single “thing”
I would assume that anyone using this rule would limit it thus, for sure.

My game has 1 action and two quick actions, and phase based rounds, but I considered changing it to 3 actions.

But I like having Quick Actions for reacting and interrupting and doing something small and “extra” and then one main Action. It also lets me have the choice of spending an Attribute Point relevant to the action to do an Action thing as a Quick Action, such as doing a full on attack when intercepting an enemy’s movement to keep them away from an ally, instead of just trying to stop their movement.
 

Maybe make it so you can't attack more than once a round unless your a Fighter/Martial type? That'd give the fighting classes some interesting options. Under this, Action surge just might give one extra action per short rest?

Monk can spend a ki for an extra action?

Uncanny action lets you do a two-for-one action?

Not sure how to fit two-weapon fighting into this, but maybe like a cantrip/spell you can only use one action to attack with both?
 

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