D&D General Hope and Fear In D&D


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I'm still not sure why you want to do that.
Because it feels weird to roll three dice on d20 tests.
The even/odd technique would do similar.
But also I don't think there needs to be narrative riders on EVERY roll. Narration should already occur without the weight of Hope & Fear.
 

But also I don't think there needs to be narrative riders on EVERY roll. Narration should already occur without the weight of Hope & Fear.
That may be true, but does having advantage or disadvantage make the roll inherently more "narrative friendly?" I don't think so.

Maybe on way to bridge that gap if for players and GMs to start with Hope and Fear resources, and you use them to activate the narrative. That is, after the roll is made and everyone can see whether the dice are even or odd, the players or GM can spend one of their currency to "with Hope" or "with Fear." That way it is limited and intentional. Just a thought.
 

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