Yep, I'm thinking it accomplishes both goals of integrating ad/dis with hope & fearah, that is different from the original ‘if both die succeed vs if one does’
Yep, I'm thinking it accomplishes both goals of integrating ad/dis with hope & fearah, that is different from the original ‘if both die succeed vs if one does’
I'm still not sure why you want to do that.Yep, I'm thinking it accomplishes both goals of integrating ad/dis with hope & fear
Because it feels weird to roll three dice on d20 tests.I'm still not sure why you want to do that.
That may be true, but does having advantage or disadvantage make the roll inherently more "narrative friendly?" I don't think so.But also I don't think there needs to be narrative riders on EVERY roll. Narration should already occur without the weight of Hope & Fear.