D&D General Stealing Death Moves from Daggerheart for 5e

Ok, did the math so I can give players more information if they’re uncertain whether they should take the risk of Putting Their Life in Fate’s Hands.

Here’s the approximate percentage chance of survival, rounded to the nearest whole number, based on number of “scars” (permanent death save failures) accumulated and whether or not you spend Heroic Inspiration for one auto-success. Assuming you don’t have advantage on death saves, and you ride it out until you stabilize naturally or die.

Number of ScarsWithout Heroic InspirationWith Heroic Inspiration
0~60%~74%
1~42%~57%
2~21%~33%
30%0%
Following up with the same table but assuming advantage on all death saves (potential sources: Beacon of Hope spell, Foresight spell, Reborn lineage, etc).

Number of Scars

Without Heroic Inspiration

With Heroic Inspiration
0~95%~97%
1~84%~90%
2~56%~66%
30%0%
 

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