Well, a reaction, anyway.
Since this thread started about AC it might be interesting to think about where BA has an impact relative to past editions. In the olden days through 3e, classes scaled different things differently. Fighters were a little better at fighting, and got a LOT better at very high level, in 3e that held for all sorts so skill specialties, due to cross-class skills, as well - in contrast spells got better with spell level, not even considering scaling, higher level spells just did more, more significant things.
5e, everything scales, if it scales at all, at the same much slower rate. There isn't much of a difference among characters when it comes to d20-resolved abilities.
But there are still 9 levels of spells.
It's a major benefit: it's possible to keep the whole party relevant in any set of skill-related tasks.
Even if it was an accident, they should take the win.
Its oft-cited as a great innovation of 5e.
But, then, it's also about the only innovation of 5e.
The treadmill effect isn't a problem, per se. It's just a possibility when you use a randomizer with a linear distribution, and have leveling.
It's an apt metaphor for consistent scaling in such an instance, though.
That's not a consequence of a "treadmill," simply of rapid scaling. 1e certainly didn't have a treadmill effect - scaling was too inconsistent - but inferior foes rapidly ceased to be actual threats.