D&D 5E [House Rule] Dropping proficiency bonus

Oh, and I remembered the number one reason I wanted to implement this.

Attack rolls. Specifically, the fact that you add one number to attack rolls, but a different, albeit related number to damage rolls. That trips up new people I play with, even moderately experienced people, over and over again.
Yeah, this one is definitely the worst offender, and always using skills with their default abilities doesn’t fix it.
 

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Oh, and I remembered the number one reason I wanted to implement this.

Attack rolls. Specifically, the fact that you add one number to attack rolls, but a different, albeit related number to damage rolls. That trips up new people I play with, even moderately experienced people, over and over again.
Yeah, I have one player who, in particular, although his total (STR + prof) attack modifier is RIGHT THERE ON HIS CHARACTER SHEET, he still wants to add just STR to his attack roll... At least once (often more) a session we have to remind him to include his proficiency bonus.
 

Yeah, I have one player who, in particular, although his total (STR + prof) attack modifier is RIGHT THERE ON HIS CHARACTER SHEET, he still wants to add just STR to his attack roll... At least once (often more) a session we have to remind him to include his proficiency bonus.
I sympathize. There's only so much you or the rules can do. That's why I'm against over-simplification in general.
 



I agree on the saving throw issue. High level critters also have high AC that might be hard to defeat using only stat mod.

Also, your players must not be using buffs much, as those are the main source of complexity in my games.
 

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