LuisCarlos17f
Legend
We can bet Dragonlance will come back. That is the most fantasy saga after Lord of the Rings. I guess they have said nothing about it is because they have got some really ambitious project linked to the mass media. My doubt is about a retcon with the age of mortals. Other option would be a videogame adaptation.
* If you want in your game Barovia is a region within Faerun, but I guess the original one is from other crystal sphere, at least because this would allow more open doors in a future.
* If the demiplane of dread comes back, we will need some explanations about the domain of Kalidnay. And this has to fix some things. Somebody who has played some kingdom managing simulation or another videogame or economic strategy should notice all fantasy realms need a right balance about birth and death to avoid a demographic crisis. If a lot of people die when still they could to be productive then the economy will be worse, and then armies will become too expensive. And we are talking about humans and not about other races who marry and create families later. Haven't you read about the demographic crisis in the Roman empire for the first century after Christ?
* We need something like a stone-paper-scissor-lizard-Spock about the monsters: Werebeast eat undead, constructs defeat werebeast, faes defeats constructs, abominations eat faes...How to explain it better? If the players know it is an adventure in Ravenloft then they will go for the "ghostbuster" item, or the vampire-hunter pack, but a good DM should be ready for adventures with no-undead monsters, as constructs, faes, abominations, werebeasts. The players should learn in Ravenloft faes may be so dangerous as vampires, they should worry not only for the undeads.
* If you want in your game Barovia is a region within Faerun, but I guess the original one is from other crystal sphere, at least because this would allow more open doors in a future.
* If the demiplane of dread comes back, we will need some explanations about the domain of Kalidnay. And this has to fix some things. Somebody who has played some kingdom managing simulation or another videogame or economic strategy should notice all fantasy realms need a right balance about birth and death to avoid a demographic crisis. If a lot of people die when still they could to be productive then the economy will be worse, and then armies will become too expensive. And we are talking about humans and not about other races who marry and create families later. Haven't you read about the demographic crisis in the Roman empire for the first century after Christ?
* We need something like a stone-paper-scissor-lizard-Spock about the monsters: Werebeast eat undead, constructs defeat werebeast, faes defeats constructs, abominations eat faes...How to explain it better? If the players know it is an adventure in Ravenloft then they will go for the "ghostbuster" item, or the vampire-hunter pack, but a good DM should be ready for adventures with no-undead monsters, as constructs, faes, abominations, werebeasts. The players should learn in Ravenloft faes may be so dangerous as vampires, they should worry not only for the undeads.